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1.91 [Scream Fortress XI]
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- finally commited a change from 7 months ago that doesn't matter.
- updated main menu advertisements. Congrats on being marketed to, and sorry for missing the previous gambling vessel.

Happy Halloween!
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MedicodiBiscotti committed Oct 11, 2019
1 parent 1d44b20 commit d1dd492
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4 changes: 2 additions & 2 deletions README.md
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# biscottiHUD
v. 1.90b
v. 1.91

This is my custom HUD for Team Fortress 2 (TF2).

Expand Down Expand Up @@ -117,7 +117,7 @@ There are two ways to activate the official customizations. The easiest and most

I also made `.bat` files in the main folder of the HUD to quickly activate/deactivate **incognito mode**, restore to all the **default customizations**, and activate a list of customizations you might prefer instead. You can make this list either by actually opening the file and editing it, **OR** you can **change the name** of the folders in `customization\manual\` to have either `(default)` or `(modified)` at the end (yes, include the parenthesis). `(default)` makes it load when you excecute the `customization default.bat` file, `(modified)` will make it load when you execute the `customization modified.bat` file.

If you're really not comfortable using the `.bat` files, no hard feelings, I completely understand. Fortunately you can still activate them using the old, manual method of copying the files from the customization folder into the main folder. It's exactly like it used to, except it's one folder deeper down, so so you go back three steps instead of two when you're inside the folder to get back to the main one.
If you're really not comfortable using the `.bat` files, no hard feelings, I completely understand. Fortunately you can still activate them using the old, manual method of copying the files from the customization folder into the main folder. It's exactly like it used to be, except it's one folder deeper down, so you go back three steps instead of two when you're inside the folder to get back to the main one.

Here's a diagram to show you how to enable customizations to the HUD the manual way.
```
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2 changes: 1 addition & 1 deletion biscottiHUD/resource/gamemenu.res
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{
"Version"
{
"label" "biscottiHUD v. 1.90b"
"label" "biscottiHUD v. 1.91"
"command" "engine showconsole
echo ..............................................................................................................
echo ..............................................................................................................
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24 changes: 22 additions & 2 deletions biscottiHUD/resource/ui/mainmenuoverride.res
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{
"0"
{
"item" "Winter 2018 Cosmetic Key"
"item" "Halloween 2019 Key"
"show_market" "0"
}
"1"
{
"item" "Winter 2018 Cosmetic Case"
"item" "Halloween 2019 Case"
"show_market" "1"
}
"2"
{
"item" "Map Token Laughter"
"show_market" "0"
}
"3"
{
"item" "Map Token Precipice"
"show_market" "0"
}
"4"
{
"item" "Strange Filter: Laughter (Community)"
"show_market" "0"
}
"5"
{
"item" "Strange Filter: Precipice (Community)"
"show_market" "0"
}
}
}

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2 changes: 1 addition & 1 deletion biscottiHUD/resource/ui/matchmakingdashboard.res
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"xpos" "rs1-31-131"
"ypos" "0"
"zpos" "100"
"wide" "120"
"wide" "90"
"tall" "f6"
"autoResize" "0"
"pinCorner" "3"
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