This little Windows tool helps you to unpack Unity Packages from Unity 3D, and avoids having to open the Unity Editor in order to access the precious asset files bundled within the package.
It also can add a context menu handler for the Windows Explorer which makes extraction of the files a lot easier.
- You can extract the whole unity package to a defined directory, or the same directory where the package resides in.
- Add/Remove Windows Explorer context menu handlers for *.unitypackage files.
UpuGui.exe [options]
Options:
-i, --input: unitypackage input file.
-o, --output: The output path of the extracted unitypackage.
-r, --register: Register context menu handler.
-u, --unregister: Unregister context menu handler.
- Windows
- optimized decompiled code.
- GUI doesn't export all metadata files properly, current fix is to use the right-click context export with metadata
- Selecting nodes will not work properly, it should only be used as a overview of the file hierarchy
Latest Version: https://github.com/Myrkie/UpuGui/releases
Windows Only
Release
dotnet publish -c Release -o publish -p:PublishReadyToRun=true -p:PublishSingleFile=true --self-contained true -p:IncludeNativeLibrariesForSelfExtract=true -p:DebugType=None -p:DebugSymbols=false
Debug
dotnet publish -c Debug -o publish -p:PublishReadyToRun=true -p:PublishSingleFile=true --self-contained true -p:IncludeNativeLibrariesForSelfExtract=true -p:DebugType=Full -p:DebugSymbols=true
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