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#1352 do not go to next monster after defeating a first monster, when…
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… a message should be displayed
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BenRQ committed Sep 22, 2020
1 parent 54a08e5 commit bd3f93a
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion unity/Assets/Scripts/Quest/MonsterDialogMoM.cs
Original file line number Diff line number Diff line change
Expand Up @@ -194,7 +194,7 @@ public static void Defeated(Quest.Monster monster)
game.quest.eManager.EventTriggerType("Defeated" + monster.spawnEventName);

// fix #982
if (game.quest.phase == Quest.MoMPhase.monsters)
if (game.quest.phase == Quest.MoMPhase.monsters && Game.Get().quest.eManager.currentEvent == null)
{
Game.Get().roundControl.MonsterActivated();
}
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