Level editor for the Ratchet and Clank PS3 games along with the Resistance series
- cd into the directory with the
Lunacy.sln
file - Run
dotnet build
- Run
Lunacy.exe <path to folder>
, where the folder contains either themain.dat
file or theassetlookup.dat
file - if
assetlookup.dat
is there,highmips.dat
fromlevel_uncached.psarc
must be included as well - Controls are as such:
- hold right click + move mouse to look around
- wasd to move, shift to move faster
- p shows the names of all objects that the mouse is hovering over
- select an object in either the regions or zones windows to teleport to that object
- Run
AssetExtractor.exe <path to folder>
, where the folder contains either themain.dat
file or theassetlookup.dat
file - if
assetlookup.dat
is there,highmips.dat
fromlevel_uncached.psarc
must be included as well - Assets will be found in the inputted folder
- Including the
texstream.dat
file in the same place asmain.dat
will improve texture resolution (found inlevel_textures.psarc
) - Including the
debug.dat
file for a level in the same place asmain.dat
will include asset and instance names
- use the arg
--load-ufrags
to enable the loading of ufrags