-
Notifications
You must be signed in to change notification settings - Fork 5
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
c657777
commit daeac11
Showing
251 changed files
with
1,267 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,6 @@ | ||
user bool zperk_blackgloves = false; | ||
server bool zperk_responsive = false; | ||
user bool zperk_flippistol = true; | ||
user bool zperk_glovelessfist = true; | ||
user bool zperk_flipfist = true; | ||
server bool zperk_smoothprojectiles = false; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,2 @@ | ||
version "4.1.3" | ||
#include "zscript/doom1.zc" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,4 @@ | ||
GameInfo | ||
{ | ||
AddEventHandlers = "ZPerkDoom2Handler" | ||
} |
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,4 @@ | ||
version "4.1.3" | ||
#include "zscript/doom1.zc" | ||
#include "zscript/doom2.zc" | ||
#include "zscript/ZPerkHandlerDoom2.zc" |
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,126 @@ | ||
//=========================================================================== | ||
// | ||
// Rocket | ||
// | ||
//=========================================================================== | ||
|
||
object ZPerkRocket | ||
{ | ||
// Vanilla | ||
frame MISLA { light ROCKET } | ||
|
||
frame MISLB { light ROCKET_X1 } | ||
frame MISLC { light ROCKET_X2 } | ||
frame MISLD { light ROCKET_X3 } | ||
|
||
// Smooth | ||
frame EXPLA { light ROCKET_X2 } | ||
frame EXPLB { light ROCKET_X1 } | ||
frame EXPLC { light ROCKET_X2 } | ||
frame EXPLD { light ROCKET_X3 } | ||
frame EXPLE { light ROCKET_X2 } | ||
frame EXPLF { light ROCKET_X1 } | ||
} | ||
|
||
//=========================================================================== | ||
// | ||
// Plasma | ||
// | ||
//=========================================================================== | ||
|
||
object ZPerkPlasmaBall | ||
{ | ||
// Vanilla | ||
frame PLSSA { light PLASMABALL } | ||
frame PLSSB { light PLASMABALL } | ||
|
||
frame PLSEA { light PLASMA_X1 } | ||
frame PLSEB { light PLASMA_X2 } | ||
frame PLSEC { light PLASMA_X2 } | ||
frame PLSED { light PLASMA_X3 } | ||
frame PLSEE { light PLASMA_X4 } | ||
|
||
// Smooth | ||
frame PLBLA { light PLASMABALL } | ||
frame PLBLB { light PLASMABALL } | ||
frame PLBLC { light PLASMABALL } | ||
frame PLBLD { light PLASMABALL } | ||
|
||
frame PLXPA { light PLASMA_X1 } | ||
frame PLXPB { light PLASMA_X1 } | ||
frame PLXPC { light PLASMA_X2 } | ||
frame PLXPD { light PLASMA_X2 } | ||
frame PLXPE { light PLASMA_X3 } | ||
frame PLXPF { light PLASMA_X3 } | ||
frame PLXPG { light PLASMA_X3 } | ||
frame PLXPH { light PLASMA_X4 } | ||
frame PLXPI { light PLASMA_X4 } | ||
frame PLXPJ { light PLASMA_X4 } | ||
frame PLXPK { light PLASMA_X4 } | ||
frame PLXPL { light PLASMA_X4 } | ||
} | ||
|
||
//=========================================================================== | ||
// | ||
// BFG | ||
// | ||
//=========================================================================== | ||
|
||
object ZPerkBFGBall | ||
{ | ||
// Vanilla | ||
frame BFS1A { light BFGBALL } | ||
frame BFS1B { light BFGBALL } | ||
|
||
frame BFE1A { light BFGBALL_X1 } | ||
frame BFE1B { light BFGBALL_X2 } | ||
frame BFE1C { light BFGBALL_X3 } | ||
frame BFE1D { light BFGBALL_X1 } | ||
frame BFE1E { light BFGBALL_X4 } | ||
frame BFE1F { light BFGBALL_X5 } | ||
|
||
// Smooth | ||
frame BFBLA { light BFGBALL } | ||
frame BFBLB { light BFGBALL } | ||
frame BFBLC { light BFGBALL } | ||
frame BFBLD { light BFGBALL } | ||
|
||
frame BFGBA { light BFGBALL_X1 } | ||
frame BFGBB { light BFGBALL_X2 } | ||
frame BFGBC { light BFGBALL_X5 } | ||
frame BFGBD { light BFGBALL_X1 } | ||
frame BFGBE { light BFGBALL_X3 } | ||
frame BFGBF { light BFGBALL_X5 } | ||
frame BFGBG { light BFGBALL_X1 } | ||
frame BFGBH { light BFGBALL_X4 } | ||
frame BFGBI { light BFGBALL_X4 } | ||
frame BFGBJ { light BFGBALL_X5 } | ||
frame BFGBK { light BFGBALL_X5 } | ||
} | ||
|
||
|
||
object ZPerkBFGExtra | ||
{ | ||
// Vanilla | ||
frame BFE2A { light BFGBALL } | ||
frame BFE2B { light BFGBALL_X1 } | ||
frame BFE2C { light BFGBALL_X4 } | ||
frame BFE2D { light BFGBALL_X5 } | ||
|
||
// Smooth | ||
frame BFEXA { light BFGBALL } | ||
frame BFEXB { light BFGBALL_X1 } | ||
frame BFEXC { light BFGBALL_X4 } | ||
frame BFEXD { light BFGBALL_X5 } | ||
frame BFEXE { light BFGBALL_X4 } | ||
frame BFEXF { light BFGBALL_X5 } | ||
frame BFEXG { light BFGBALL_X4 } | ||
frame BFEXH { light BFGBALL_X5 } | ||
frame BFEXI { light BFGBALL_X4 } | ||
frame BFEXJ { light BFGBALL_X4 } | ||
frame BFEXK { light BFGBALL_X4 } | ||
frame BFEXL { light BFGBALL_X5 } | ||
frame BFEXM { light BFGBALL_X4 } | ||
frame BFEXN { light BFGBALL_X5 } | ||
frame BFEXO { light BFGBALL_X5 } | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,24 @@ | ||
[enu default] | ||
|
||
OPTMNU_ZPERK = "Customize PerK's Smooth Weapons Enhanced"; | ||
|
||
ZPERKMNU_TITLE = "PerK's Smooth Weapons Enhanced Options"; | ||
|
||
ZPERKMNU_BLACKGLOVES = "Black Gloves"; | ||
ZPERKMNU_RESPONSIVE = "Responsive Weapons"; | ||
ZPERKMNU_GLOVELESSFIST = "Gloveless Fist"; | ||
ZPERKMNU_FLIPFIST = "Fist Handedness"; | ||
ZPERKMNU_FLIPPISTOL = "Pistol Handedness"; | ||
ZPERKMNU_SMOOTHPROJ = "Smooth Projectiles"; | ||
|
||
// Generic reusable labels | ||
ZPERKMNU_LEFT = "Left"; | ||
ZPERKMNU_RIGHT = "Right"; | ||
|
||
// Help text | ||
ZPERKMNU_HELPTEXT_BLACKGLOVES = "Enable black gloves"; | ||
ZPERKMNU_HELPTEXT_RESPONSIVE = "Faster weapon switching (enables faster firing for pistol and shotguns)"; | ||
ZPERKMNU_HELPTEXT_GLOVELESSFIST = "Remove gloves from fists"; | ||
ZPERKMNU_HELPTEXT_FLIPFIST = "Toggle punching handedness"; | ||
ZPERKMNU_HELPTEXT_FLIPPISTOL = "Toggle pistol handedness"; | ||
ZPERKMNU_HELPTEXT_SMOOTHPROJ = "Toggle smoothly animated projectiles"; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,4 @@ | ||
GameInfo | ||
{ | ||
AddEventHandlers = "ZPerkHandler" | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,28 @@ | ||
AddOptionMenu "OptionsMenu" | ||
{ | ||
StaticText "" | ||
StaticText "PerK's Smooth Weapons Enhanced v3.0" | ||
Submenu "$OPTMNU_ZPERK", "ZPerkMenu" | ||
} | ||
|
||
OptionMenu "ZPerkMenu" | ||
{ | ||
Class "ZPerkMenu" | ||
Title "$ZPERKMNU_TITLE" | ||
Position -32 | ||
|
||
StaticText "" | ||
|
||
ZPerkOption "$ZPERKMNU_BLACKGLOVES", "$ZPERKMNU_HELPTEXT_BLACKGLOVES", "zperk_blackgloves", "YesNo" | ||
ZPerkOption "$ZPERKMNU_RESPONSIVE", "$ZPERKMNU_HELPTEXT_RESPONSIVE", "zperk_responsive", "YesNo" | ||
ZPerkOption "$ZPERKMNU_GLOVELESSFIST", "$ZPERKMNU_HELPTEXT_GLOVELESSFIST", "zperk_glovelessfist", "YesNo" | ||
ZPerkOption "$ZPERKMNU_FLIPFIST", "$ZPERKMNU_HELPTEXT_FLIPFIST", "zperk_flipfist", "RightLeft" | ||
ZPerkOption "$ZPERKMNU_FLIPPISTOL", "$ZPERKMNU_HELPTEXT_FLIPPISTOL", "zperk_flippistol", "RightLeft" | ||
ZPerkOption "$ZPERKMNU_SMOOTHPROJ", "$ZPERKMNU_HELPTEXT_SMOOTHPROJ", "zperk_smoothprojectiles", "YesNo" | ||
} | ||
|
||
OptionValue "RightLeft" | ||
{ | ||
0, "$ZPERKMNU_RIGHT" | ||
1, "$ZPERKMNU_LEFT" | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,169 @@ | ||
=========================================================================== | ||
Advanced engine needed : ZDoom/GZDoom | ||
Primary purpose : Singleplayer/Multiplayer | ||
=========================================================================== | ||
Title : PerK's Smoother Weapon Animations Enhanced v3.0 | ||
Filename : PERK_ENHANCED.PK3 (formerly PK_ANIM1.WAD / PK_ANIM2.WAD) | ||
Release date : July 30, 2019 | ||
Author : NightFright | ||
Other Files By Author : Laz Rojas' WolfenDoom for ZDoom | ||
Arachno Music Packs for Doom, Doom II et al. | ||
Blinking eyes for Doom mugshot | ||
Widescreen HUDs for Doom II PWADs | ||
Fullscreen Statusbar Mod | ||
|
||
Description : If you know the mod by Per Kristian for the Doom weapons to | ||
improve their animations, then you can imagine what this is | ||
about: It's almost the same, but the Doomguy's gloves can also | ||
be black if you want (to match the Doom box cover art). | ||
|
||
Additionally, the following improvements have been implemented | ||
compared to the original PerK mod: | ||
- Fists: now also with gloves (optional) | ||
- Pistol: light from the left (like original), visible arm | ||
Note: Fist and pistol handedness can be toggled in the menu | ||
- Chainsaw: has more idle frames | ||
- Shotgun: improved muzzleflash, reload frames optimized | ||
- Super Shotgun: missing hand for one frame added, | ||
minor tweaks for two frames | ||
- Chaingun: rotation/firing behavior fixed | ||
- Plasmagun: two additional frames while firing | ||
- BFG 9000: now also has smooth animations | ||
- Smooth sprites for the rocket explosion, plasma and BFG shots | ||
|
||
Credits to : id Software (Doom and all its wonderful art) | ||
Per Kristian (creator of the original animations mod) | ||
|
||
Additional Credits to: Blox (improved gloves, SG/SSG frame tweaks, fixes for | ||
Z86 Chaingun, extra Plasmagun frames & code) | ||
Blue Shadow (Plasmagun code tweaks) | ||
Gifty (smooth rocket, plasma and BFG projectile sprites) | ||
IcyFreezy (black gloves from blakglov2.wad) | ||
JoeyTD (flipped Pistol with arm) | ||
Minigunner ("Polished Skull" Shotgun muzzleflash) | ||
Nash Muhandes (full mod overhaul, ZScript rewrite) | ||
NeuralStunner (PerK fists with gloves) | ||
Nevander (dynamic light fix for player, code tweaks) | ||
Phi108 (ZDoom DECORATE) | ||
Void Weaver (help with sound code for "multi-path" Chainsaw) | ||
Z86 (smoother Chainsaw, SSG frame fix, Chaingun | ||
rotation/animation fix, smooth BFG) | ||
|
||
=========================================================================== | ||
* What is included * | ||
|
||
New levels : None | ||
Sounds : No | ||
Music : No | ||
Graphics : Yes | ||
Dehacked/BEX Patch : No | ||
Demos : No | ||
Other : No | ||
Other files required : None | ||
|
||
|
||
* Play Information * | ||
|
||
Game : Doom 1/2 | ||
Single Player : Yes | ||
Cooperative 2-4 Player : Yes | ||
Deathmatch 2-4 Player : Yes | ||
Other game styles : Yes | ||
Difficulty Settings : No | ||
|
||
|
||
* Construction * | ||
|
||
Base : Modified | ||
Build Time : 48+ hours | ||
Editor(s) used : XWE, Slade, paint.net | ||
Known Bugs : None | ||
|
||
|
||
* Copyright / Permissions * | ||
|
||
Authors MAY use the contents of this file as a base for modification or | ||
reuse. Permissions have been obtained from original authors for any of | ||
their resources modified or included in this file. | ||
|
||
You MAY distribute this file, provided you include this text file, with no | ||
modifications. You may distribute this file in any electronic format (BBS, | ||
Diskette, CD, etc) as long as you include this file intact. I have | ||
received permission from the original authors of any modified or included | ||
content in this file to allow further distribution. | ||
|
||
|
||
* Changelog * | ||
|
||
Version 3.0 (Jul 30, 2019) | ||
-------------------------- | ||
- Full mod overhaul by Nash Muhandes: Rewritten in ZScript, lots of new features | ||
- Player classes removed | ||
- Re-timed all weapon durations to match vanilla, using sample-precise audio | ||
comparison techniques to make sure the firing repeat rate match up with | ||
vanilla 1:1. Note: Only re-firing is accurate; in-between clicks of SG/SSG | ||
reloads might still be a little off but do not affect gameplay | ||
- Added an options menu to toggle various features: | ||
1) Left or right-handed pistol and fist | ||
2) Black or brown gloves | ||
3) Gloveless fist (vanilla-like) | ||
4) Smooth explosions | ||
5) Faster weapon response and switching | ||
6) Smooth projectile sprites | ||
- Reorganized sprites into sub-folders | ||
|
||
Version 2.0 (Jul 12, 2019) | ||
-------------------------- | ||
- File format changed from WAD to PK3 | ||
- Standard and Black Gloves Edition merged (yeah, baby!) | ||
- Class selection lets you choose between: | ||
1) "Smooth Weapons" (improved PerK animations, normal weapon switching) | ||
2) "Fast Weapon Switch" (the same, but with additional fast weapon switching) | ||
3) "Black Gloves: Smooth" (like #1, but with black gloves) | ||
4) "Black Gloves: Fast Switch" (like #2, but with black gloves) | ||
- Lump filtering (prevents getting SSG in Doom 1 via IDFA/IDKFA) | ||
- Faster weapon switching (also for chainsaw) | ||
- Pistol, Shotgun and SSG animations refined | ||
- Plasmagun A_ReFire for "Hold" state refined, re-added 3 tics to PKPLG | ||
|
||
Version 1.4 (Jul 3, 2019) | ||
------------------------- | ||
- Implemented Nevander's changes from September 2017: | ||
> Weapons (except chainsaw) switch 2x faster | ||
> Weapon responsiveness when firing improved | ||
> BFG animation improved | ||
> Some sprite adjustments | ||
- Minor DECORATE code optimizations | ||
- Attempt to fix SSG firing too fast: | ||
+4 tics added to A_CheckReload and A_ReFire (+8 tics in total) | ||
- Attempt to fix PR unable to fire less than 3 shots per burst: | ||
-3 tics for frame PKPLG (20 tics instead of 23 tics for A_Refire) | ||
|
||
Version 1.32 (Nov 3, 2016) | ||
-------------------------- | ||
- Implemented Nevander's GLDEFS with dynamic light fix for player actor | ||
|
||
Version 1.31 (Jan 26, 2013) | ||
-------------------------- | ||
- Cleaned brown pixels from SSG barrel (PK_ANIM1/2) | ||
- Removed needless pixel from SSG edge and restored brownish barrel glow | ||
(PK_ANIM2 only) | ||
|
||
Version 1.3 (Jan 19, 2013) | ||
-------------------------- | ||
- Remaining fist gloves (by Blox) replaced with improved versions | ||
|
||
Version 1.2 (Jan 18, 2013) | ||
-------------------------- | ||
- Fixed SG/SSG muzzle flashes | ||
- Zandronum compatibility (with PR code by Blox) | ||
|
||
Version 1.1 (Jan 15, 2013) | ||
-------------------------- | ||
- Centered positions for SG, SSG, CG, RL, PR, BFG (compatibility to Doom 2 | ||
Minor Sprite Fixing Project) | ||
- Replacement of three fist sprites (improved gloves by Blox) | ||
|
||
Version 1.0 (Apr 20, 2012) | ||
-------------------------- | ||
- Initial release |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
version "4.1.3" | ||
|
||
#include "zscript/ZPerkMenu.zc" | ||
#include "zscript/ZPerkHandler.zc" | ||
|
||
const ZPERK_OVERLAYFLAGS = PSPF_ADDWEAPON | PSPF_ADDBOB | PSPF_POWDOUBLE | PSPF_CVARFAST; | ||
const PSP_BLACKGLOVES = 32768; |
Oops, something went wrong.