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Attempt to simulate an eco-system where multiple agents must cooperate in order to survive.

Actual features :

  • hard coded 'AI' for testing purposes
  • map generation with random tiles
  • minions can eat, starve to death, gather food, and build some constructions and tools
  • basic time manager (slower, faster, pause)
  • minions have a memory of past visited tiles and a "social circle"
  • communication and cooperation between minions to build certain structures

in the possible future :

  • various hazards
  • more buildings
  • switch all the logic server-side and make it interactive : play as a minion with AIs and /or other players
  • more parameters to play with
  • interfaces with AI systems

libraries :

  • pixi.js