A ray marcher for bevy, which can function alongside the regular mesh-based rendering.
- Provide a simple way to use ray marching in bevy
- Support dynamic scenes made up of multiple entities
- Be performant enough to be usable
All code in this repository is dual-licensed under either:
- MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
at your option.