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Signed-off-by: Rebbecca Bishop <Scholarlysigrun@icloud.com>
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--- | ||
aliases: | ||
- Able Assistance | ||
tags: | ||
- Cypher/Abilities/A | ||
- Cypher/Rules/Abilities/Enabler | ||
type: Enabler | ||
--- | ||
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# Able Assistance | ||
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**Type**: Enabler | ||
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When you help someone with a task and they apply a level of Effort, they get a free level of Effort on that task. |
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--- | ||
aliases: | ||
- Absorb Energy | ||
tags: | ||
- Cypher/Abilities/A | ||
- Cypher/Rules/Abilities/Action | ||
- Cypher/Type/Fifth/Adept | ||
type: Action | ||
points: 7 Intellect | ||
--- | ||
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# Absorb Energy | ||
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**Points**: 7 Intellect points | ||
**Type**: Action | ||
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You touch an object and absorb its energy. If you touch a manifest cypher, you render it useless. If you touch an artifact, roll for its depletion. If you touch another kind of powered machine or device, the GM determines whether its power is fully drained. | ||
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In any case, you absorb energy from the object touched and regain 1d10 Intellect points. If this would give you more Intellect than your Pool’s maximum, the extra points are lost, and you must make a Might defense roll. The difficulty of the roll is equal to the number of points over your maximum you absorbed. If you fail the roll, you take 5 points of damage and are unable to act for one round. | ||
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You can use this ability as a defense action when you’re the target of an incoming ability. Doing so cancels the incoming ability, and you absorb the energy as if it were a device. |
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--- | ||
aliases: | ||
- Absorb Kinetic Energy | ||
tags: | ||
- Cypher/Abilities/A | ||
- Cypher/Rules/Abilities/Enabler | ||
type: Enabler | ||
--- | ||
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# Absorb Kinetic Energy | ||
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**Type**: Enabler | ||
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You absorb a portion of the energy of a physical attack or impact. You negate 1 point of damage you would have suffered and store that point as energy. Once you have absorbed 1 point of energy, you continue to negate 1 point of damage from any incoming blow or impact, but the residual energy bleeds off with a flare of harmless light (you cannot store more than 1 point at a time). |
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--- | ||
aliases: | ||
- Absorb Pure Energy | ||
tags: | ||
- Cypher/Abilities/A | ||
- Cypher/Rules/Abilities/Enabler | ||
type: Enabler | ||
--- | ||
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# Absorb Pure Energy | ||
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**Type**: Enabler | ||
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When you use [[Compendium/Cypher/Abilities/A/Absorb-Kinetic-Energy|Absorb Kinetic Energy]], you can also absorb and store energy from attacks made with pure energy (focused light, radiation, transdimensional, psychic, etc.) or from conduits that direct energy, if you can make direct contact. This ability does not change how many points of energy you can store. | ||
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If you also have Improved Absorb Kinetic Energy, you can absorb 2 points of damage from other energy sources as well. |
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--- | ||
aliases: | ||
- Accelerate | ||
tags: | ||
- Cypher/Abilities/A | ||
- Cypher/Rules/Abilities/Action-Initiate | ||
- Cypher/Type/Third/Speaker | ||
type: Action per target to initiate | ||
points: 4 Intellect | ||
--- | ||
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# Accelerate | ||
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**Points**: 4+ Intellect points | ||
**Type**: Action per target to initiate. | ||
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Your words imbue the spirit of a character within immediate range who is able to understand you, accelerating them so they gain an asset on initiative tasks and Speed defense rolls for ten minutes. | ||
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In addition to the normal options for using Effort, you can choose to use Effort to affect more targets; each level of Effort affects one additional target. You must speak to additional targets to accelerate them, one target per round. |
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--- | ||
aliases: | ||
- Acrobatic Attack | ||
tags: | ||
- Cypher/Abilities/A | ||
- Cypher/Rules/Abilities/Enabler | ||
type: Enabler | ||
points: 1 Speed | ||
--- | ||
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# Acrobatic Attack | ||
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**Points**: 1+ Speed points | ||
**Type**: Enabler | ||
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You leap into the attack, twisting or flipping through the air. If you roll a natural 17 or 18, you can choose to have a minor effect rather than deal extra damage. If you apply Effort to the attack, you get a free level of Effort on the task. You can’t use this ability if your Speed Effort costs are reduced from wearing armor. |
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--- | ||
aliases: | ||
- Action Processor | ||
tags: | ||
- Cypher/Abilities/A | ||
- Cypher/Rules/Abilities/Action-Initiate | ||
type: Action to initiate | ||
points: 4 Intellect | ||
--- | ||
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# Action Processor | ||
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**Points**: 4 Intellect points | ||
**Type**: Action to initiate | ||
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Drawing upon stored information and the ability to process incoming data at amazing speeds, you are trained in one physical task of your choice for ten minutes. | ||
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For example, you can choose running, climbing, swimming, Speed defense, or attacks with a specific weapon. |
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--- | ||
aliases: | ||
- Adaptation | ||
tags: | ||
- Cypher/Abilities/A | ||
- Cypher/Rules/Abilities/Enabler | ||
type: Enabler | ||
--- | ||
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# Adaptation | ||
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**Type**: Enabler | ||
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Thanks to a latent mutation, a device implanted in your spine, a ritual performed with dragon’s blood, or some other gift, you now remain at a comfortable temperature; never need to worry about dangerous radiation, diseases, or gases; and can always breathe in any environment (even the vacuum of space). |
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--- | ||
aliases: | ||
- Adroit Cypher Use | ||
tags: | ||
- Cypher/Abilities/A | ||
- Cypher/Rules/Abilities/Enabler | ||
- Cypher/Type/Fifth/Speaker | ||
- Cypher/Type/Third/Adept | ||
- Cypher/Type/Fifth/Warrior | ||
type: Enabler | ||
--- | ||
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# Adroit Cypher Use | ||
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**Type**: Enabler | ||
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You can bear four cyphers at a time. |
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--- | ||
aliases: | ||
- Advanced Command | ||
tags: | ||
- Cypher/Abilities/A | ||
- Cypher/Rules/Abilities/Action-Initiate | ||
type: Action to initiate | ||
points: 7 Intellect | ||
--- | ||
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# Advanced Command | ||
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**Points**: 7 Intellect points | ||
**Type**: Action to initiate | ||
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A target within short range obeys any command you give as long as they can hear and understand you. Further, as long as you continue to do nothing but issue commands (taking no other action), you can give that same target a new command. This effect ends when you stop issuing commands or they are out of short range. |
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Compendium/Cypher/Abilities/A/Advantage-to-Disadvantage.md
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--- | ||
aliases: | ||
- Advantage to Disadvantage | ||
tags: | ||
- Cypher/Abilities/A | ||
- Cypher/Rules/Abilities/Action | ||
type: Action | ||
points: 3 Speed | ||
--- | ||
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# Advantage to Disadvantage | ||
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**Points**: 3 Speed points | ||
**Type**: Action | ||
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With a number of quick moves, you make an attack against an armed foe, inflicting damage and disarming them so that their weapon is now in your hands or 10 feet (3 m) away on the ground—your choice. |
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--- | ||
aliases: | ||
- Advantages of Being Big | ||
tags: | ||
- Cypher/Abilities/A | ||
- Cypher/Rules/Abilities/Enabler | ||
type: Enabler | ||
--- | ||
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# Advantages of Being Big | ||
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**Type**: Enabler | ||
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When you use Enlarge, you’re so big that you can move massive objects more easily, climb buildings by using hand- and footholds unavailable to regular-sized people, and jump much farther. While you enjoy the effects of Enlarge, all climbing, lifting, and jumping tasks are eased. |
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--- | ||
aliases: | ||
- Advice From a Friend | ||
tags: | ||
- Cypher/Abilities/A | ||
- Cypher/Rules/Abilities/Action | ||
type: Action | ||
points: 1 Intellect | ||
--- | ||
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# Advice From a Friend | ||
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**Points**: 1 Intellect point | ||
**Type**: Action | ||
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You know your friend’s strengths and weaknesses, and how to motivate them to succeed. When you give an ally a suggestion involving their next action, the character is trained in that action for one round. |
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--- | ||
aliases: | ||
- Again and Again | ||
tags: | ||
- Cypher/Abilities/A | ||
- Cypher/Rules/Abilities/Enabler | ||
- Cypher/Type/Sixth/Explorer | ||
- Cypher/Type/Sixth/Warrior | ||
type: | ||
- Enabler | ||
points: | ||
- 8 Speed | ||
--- | ||
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# Again and Again | ||
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**Points**: 8 Speed points | ||
**Type**: Enabler | ||
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You can take an additional action in a round in which you have already acted. |
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--- | ||
aliases: | ||
- Agent Provocateur | ||
tags: | ||
- Cypher/Abilities/A | ||
- Cypher/Rules/Abilities/Enabler | ||
type: | ||
- Enabler | ||
--- | ||
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# Agent Provocateur | ||
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**Type**: Enabler | ||
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Choose one of the following to be trained in: | ||
- attacking with a weapon of your choice | ||
- demolitions | ||
- sneaking and lockpicking (if you choose this last option, you are trained in both) |
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--- | ||
aliases: | ||
- Aggression | ||
tags: | ||
- Cypher/Abilities/A | ||
- Cypher/Rules/Abilities/Enabler | ||
type: | ||
- Enabler | ||
points: | ||
- 2 Might | ||
--- | ||
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# Aggression | ||
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**Points**: 2 Might Points | ||
**Type**: Enabler | ||
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You focus on making attacks to such an extent that you leave yourself vulnerable to your opponents. While this ability is active, you gain an asset on your melee attacks, and your Speed defense rolls against melee and ranged attacks are hindered. This effect lasts for as long as you wish, but it ends if no combat is taking place within range of your senses. |
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--- | ||
aliases: | ||
- Agile Wit | ||
tags: | ||
- Cypher/Abilities/A | ||
- Cypher/Rules/Abilities/Enabler | ||
type: | ||
- Enabler | ||
--- | ||
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# Agile Wit | ||
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**Type**: Enabler | ||
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When attempting a Speed task, you instead can roll (and spend points) as if it were an Intellect action. If you apply Effort to this task, you can spend points from your Intellect Pool instead of your Speed Pool (in which case you also use your Intellect Edge instead of your Speed Edge). |
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--- | ||
aliases: | ||
- All-Out Con | ||
tags: | ||
- Cypher/Abilities/A | ||
- Cypher/Rules/Abilities/Action | ||
type: | ||
- Action | ||
points: | ||
- 7 Intellect | ||
--- | ||
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# All-Out Con | ||
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**Points**: 7 Intellect points | ||
**Type**: Action | ||
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You put everything into it. You add three free levels of Effort to the next task you attempt. You can’t use this ability again until after you’ve taken a ten-hour recovery action. |
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--- | ||
aliases: | ||
- Alleviate | ||
tags: | ||
- Cypher/Abilities/A | ||
- Cypher/Rules/Abilities/Action | ||
type: | ||
- Action | ||
points: | ||
- 3 Intellect | ||
--- | ||
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# Alleviate | ||
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**Points**: 3 Intellect points | ||
**Type**: Action | ||
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You attempt to cancel or cure one malady (such as disease or poison) in one creature. |
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--- | ||
aliases: | ||
- Alley Rat | ||
tags: | ||
- Cypher/Abilities/A | ||
- Cypher/Rules/Abilities/Action | ||
type: | ||
- Action | ||
points: | ||
- 6 Intellect | ||
--- | ||
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# Alley Rat | ||
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**Points**: 6 Intellect points | ||
**Type**: Action | ||
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While in a city, you find or create a significant shortcut, secret entrance, or emergency escape route where it looked like none existed. Doing so requires that you succeed on an Intellect action whose difficulty is set by the GM based on the situation. | ||
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You and the GM should work out the details. |
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--- | ||
aliases: | ||
- Amazing Effort | ||
tags: | ||
- Cypher/Abilities/A | ||
- Cypher/Rules/Abilities/Enabler | ||
- Cypher/Type/Fourth/Warrior | ||
type: | ||
- Enabler | ||
--- | ||
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# Amazing Effort | ||
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**Type**: Enabler | ||
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When you apply at least one level of Effort to a noncombat task, you get a free level of Effort on that task. When you choose this ability, decide if it applies to Might Effort or Speed Effort. |
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--- | ||
aliases: | ||
- Ambusher | ||
tags: | ||
- Cypher/Abilities/A | ||
- Cypher/Abilities/Enabler | ||
type: | ||
- Enabler | ||
--- | ||
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# Ambusher | ||
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**Type**: Enabler | ||
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When you attack a creature that has not yet acted during the first round of combat, your attack is eased. |
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