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Signed-off-by: Rebbecca Bishop <Scholarlysigrun@icloud.com>
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--- | ||
aliases: | ||
- Babel | ||
tags: | ||
- Cypher/Abilities/B | ||
- Cypher/Abilities/Enabler | ||
type: | ||
- Enabler | ||
--- | ||
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# Babel | ||
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**Type**: Enabler | ||
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After hearing a language spoken for a few minutes, you can speak it and make yourself understood. If you continue to use the language to interact with native speakers, your skills improve rapidly, to the point where you might be mistaken for a native speaker after just a few hours of speaking the new language. |
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--- | ||
aliases: | ||
- Balance | ||
tags: | ||
- Cypher/Abilities/B | ||
- Cypher/Abilities/Enabler | ||
type: | ||
- Enabler | ||
--- | ||
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# Balance | ||
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**Type**: Enabler | ||
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You are trained in balancing. |
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--- | ||
aliases: | ||
- Band of Desperados | ||
tags: | ||
- Cypher/Abilities/B | ||
- Cypher/Abilities/Enabler | ||
type: | ||
- Enabler | ||
--- | ||
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# Band of Desperados | ||
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**Type**: Enabler | ||
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Your reputation draws a band of six level 2 desperado NPC followers who are completely devoted to you. You and the GM must work out the details of these followers. If a follower dies, you gain a new one after at least two weeks and proper recruitment. |
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--- | ||
aliases: | ||
- Band of Followers | ||
tags: | ||
- Cypher/Abilities/B | ||
- Cypher/Abilities/Enabler | ||
type: | ||
- Enabler | ||
--- | ||
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# Band of Followers | ||
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**Type**: Enabler | ||
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You gain four level 3 followers. They are not restricted on their modifications. |
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--- | ||
aliases: | ||
- Bash | ||
tags: | ||
- Cypher/Abilities/B | ||
- Cypher/Abilities/Action | ||
type: | ||
- Action | ||
points: | ||
- 1 Might | ||
--- | ||
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# Bash | ||
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**Points**: 1 Might point | ||
**Type**: Action | ||
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This is a pummeling melee attack. Your attack inflicts 1 less point of damage than normal, but dazes your target for one round, during which time all tasks it performs are hindered. |
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--- | ||
aliases: | ||
- Basic Follower | ||
tags: | ||
- Cypher/Abilities/B | ||
- Cypher/Abilities/Enabler | ||
type: | ||
- Enabler | ||
--- | ||
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# Basic Follower | ||
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**Type**: Enabler | ||
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You gain a level 2 follower. One of their modifications must be persuasion. You can take this ability multiple times, each time gaining another level 2 follower. (When you use Basic Follower, the GM may require that you actually look for a suitable follower.) |
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--- | ||
aliases: | ||
- Battle Management | ||
tags: | ||
- Cypher/Abilities/B | ||
- Cypher/Abilities/Action | ||
type: | ||
- Action | ||
points: | ||
- 4 Intellect | ||
--- | ||
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# Battle Management | ||
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**Points**: 4 Intellect points | ||
**Type**: Action | ||
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As long as you use your action each round giving orders or advice, attack and defense actions taken by your allies within short range are eased. |
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--- | ||
aliases: | ||
- Battlefield Tactician | ||
tags: | ||
- Cypher/Abilities/B | ||
- Cypher/Abilities/Enabler | ||
type: | ||
- Enabler | ||
--- | ||
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# Battlefield Tactician | ||
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**Type**: Enabler | ||
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You scrutinize your surroundings, learning whatever facts the GM feels are pertinent about attacking, defending, maneuvering, and dealing with environmental hazards within a short distance. For example, you might notice a pile of rubble you can stand on for an advantage in melee, a sheltered corner to help protect against enemy attacks, a less-slippery part of a frozen lake, or a place where the poison gas is thinner than elsewhere. | ||
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If you (or someone you tell) move to that location, you (or they) gain an asset on tasks related to that optimal position (such as attack rolls from the high ground, Speed defense rolls from the sheltered corner, balance rolls on the frozen lake, or Might defense rolls against the poisonous cloud). Instead of gaining an advantageous location, you might learn of a disadvantageous location that you could use against your enemies, such as maneuvering them into an awkward corner that hinders their melee attacks or a weak spot on the frozen lake that will break if they stand on it. | ||
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You can apply Effort to learn one additional good or bad location within range (one location per level of Effort), increase the range of this ability (another short distance per level of Effort), or both. |
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--- | ||
aliases: | ||
- Beast Call | ||
tags: | ||
- Cypher/Abilities/B | ||
- Cypher/Abilities/Action | ||
type: | ||
- Action | ||
points: | ||
- 5 Intellect | ||
--- | ||
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# Beast Call | ||
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**Points**: 5 Intellect points | ||
**Type**: Action | ||
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You summon a horde of small animals or a single level 4 beast to help you temporarily. These creatures do your bidding for as long as you focus your attention, but you must use your action each turn to direct them. Creatures are native to the area and arrive under their own power, so if you’re in an unreachable place, this ability won’t work. |
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--- | ||
aliases: | ||
- Beast Companion | ||
tags: | ||
- Cypher/Abilities/B | ||
- Cypher/Abilities/Enabler | ||
type: | ||
- Enabler | ||
--- | ||
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# Beast Companion | ||
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**Type**: Enabler | ||
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A level 2 creature of your size or smaller accompanies you and follows your instructions. You and the GM must work out the details of your creature, and you’ll probably make rolls for it in combat or when it takes actions. The beast companion acts on your turn. As a level 2 creature, it has a target number of 6 and 6 health and it inflicts 2 points of damage. Its movement is based on its creature type (avian, swimmer, and so on). If your beast companion dies, you can hunt in the wild for 1d6 days to find a new one. | ||
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(A creature’s level determines its target number, health, and damage, unless otherwise stated. So a level 2 beast companion has a target number of 6 and a health of 6, and it inflicts 2 points of damage. A level 4 beast companion has a target number of 12 and a health of 12, and it inflicts 4 points of damage. And so on.) |
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--- | ||
aliases: | ||
- Beast Eyes | ||
tags: | ||
- Cypher/Abilities/B | ||
- Cypher/Abilities/Action | ||
type: | ||
- Action | ||
points: | ||
- 3 Intellect | ||
--- | ||
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# Beast Eyes | ||
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**Points**: 3 Intellect points | ||
**Type**: Action | ||
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By linking to the creature from your Beast Companion ability, you can perceive through its senses if it is within 1 mile (1.5 km) of you. This effect lasts up to ten minutes. |
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--- | ||
aliases: | ||
- Beast Form | ||
tags: | ||
- Cypher/Abilities/B | ||
- Cypher/Abilities/Action | ||
type: | ||
- Action | ||
--- | ||
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# Beast Form | ||
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**Type**: Action | ||
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On five consecutive nights each month, you change into a monstrous beast for up to one hour each night. In this new form, you gain +8 to your Might Pool, +1 to your Might Edge, +2 to your Speed Pool, and +1 to your Speed Edge. While in beast form, you can’t spend Intellect points for any reason other than to try to change to your normal form before the one-hour duration is over (a difficulty 2 task). In addition, you attack any and every living creature within short range. | ||
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After you revert to your normal form, you take a –1 penalty to all rolls for one hour. If you did not kill and eat at least one substantial creature while in beast form, the penalty increases to –2 and affects all your rolls for the next 24 hours. |
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--- | ||
aliases: | ||
- Bestiary Knowledge | ||
tags: | ||
- Cypher/Abilities/B | ||
- Cypher/Abilities/Enabler | ||
type: | ||
- Enabler | ||
--- | ||
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# Bestiary Knowledge | ||
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**Type**: Enabler | ||
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You are trained in the lore of flesh-eating, nonhumanoid creatures—recognizing them, knowing their weaknesses, and understanding their habits and behaviors. |
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--- | ||
aliases: | ||
- Betrayal | ||
tags: | ||
- Cypher/Abilities/B | ||
- Cypher/Abilities/Enabler | ||
type: | ||
- Enabler | ||
--- | ||
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# Betrayal | ||
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**Type**: Enabler | ||
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Any time you convince a foe that you are not a threat and then suddenly attack it (without provocation), the attack deals 4 additional points of damage. |
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--- | ||
aliases: | ||
- Better Living Through Chemistry | ||
tags: | ||
- Cypher/Abilities/B | ||
- Cypher/Abilities/Action | ||
type: | ||
- Action | ||
points: | ||
- 4 Intellect | ||
--- | ||
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# Better Living Through Chemistry | ||
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**Points**: 4 Intellect points | ||
**Type**: Action | ||
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You’ve developed drug cocktails specifically designed to work with your own biochemistry. Depending on which one you inject, it makes you smarter, faster, or tougher, but when it wears off, the crash is a doozy, so you use it only in desperate situations. You gain 2 to your Might Edge, Speed Edge, or Intellect Edge for one minute, after which you can’t gain the benefit again for one hour. During this follow-up hour, every time you spend points from a Pool, increase the cost by 1. |
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--- | ||
aliases: | ||
- Better Surprise Attack | ||
tags: | ||
- Cypher/Abilities/B | ||
- Cypher/Abilities/Enabler | ||
type: | ||
- Enabler | ||
--- | ||
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# Better Surprise Attack | ||
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**Type**: Enabler | ||
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If attacking from a hidden vantage, with surprise, or before an opponent has acted, you get an asset on the attack (if you have Surprise Attack, this is in addition to the asset from that ability). On a successful hit with this surprise attack, you inflict 2 additional points of damage (for a total of 4 additional points of damage if you have Surprise Attack). |
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--- | ||
aliases: | ||
- Bigger Beast Form | ||
tags: | ||
- Cypher/Abilities/B | ||
- Cypher/Abilities/Enabler | ||
type: | ||
- Enabler | ||
--- | ||
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# Bigger Beast Form | ||
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**Type**: Enabler | ||
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When you use Beast Form, your beast form grows bigger than before, during which time you achieve a height of 12 feet (4 m). | ||
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Being so large, your beast form gains the following additional bonuses: +1 to Armor, +5 to your Might Pool, and you are trained in using your fists as heavy weapons (if you weren’t already). However, your Speed defense tasks are hindered. While bigger, you also gain an asset to tasks that are easier for a larger creature to perform, like climbing, intimidating, wading rivers, and so on. |
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--- | ||
aliases: | ||
- Bigger | ||
tags: | ||
- Cypher/Abilities/B | ||
- Cypher/Abilities/Enabler | ||
type: | ||
- Enabler | ||
--- | ||
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# Bigger | ||
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**Type**: Enabler | ||
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When you use Enlarge, you can choose to grow up to 12 feet (4 m) in height, and you add 3 more temporary points to your Might Pool. |
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--- | ||
aliases: | ||
- Biomorphic Detonation | ||
tags: | ||
- Cypher/Abilities/B | ||
- Cypher/Abilities/Action | ||
type: | ||
- Action | ||
points: | ||
- 7 Might | ||
--- | ||
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# Biomorphic Detonation | ||
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**Points**: 7+ Might points | ||
**Type**: Action | ||
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You radiate a pulse of biomorphic energy up to a short distance away, but you tune it to disrupt life in an area an immediate distance across. All within the detonation take 5 points of damage that ignores Armor (unless it is Armor provided by a force field effect). If you apply additional Effort to increase the damage, you deal 2 additional points of damage per level of Effort (instead of 3 points); targets in the area take 1 point of damage even if you fail the attack roll. |
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--- | ||
aliases: | ||
- Biomorphic Healing | ||
tags: | ||
- Cypher/Abilities/B | ||
- Cypher/Abilities/Action | ||
type: | ||
- Action | ||
points: | ||
- 4 Might | ||
--- | ||
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# Biomorphic Healing | ||
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**Points**: 4+ Might points | ||
**Type**: Action | ||
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You consciously send out a pulse of your biomorphic field (a strange energy your body generates) and focus it on a living creature within short range. The target gains a free and immediate one-action recovery roll. You can’t use this ability again on that creature until after its next ten-hour rest. |
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--- | ||
aliases: | ||
- Blameless | ||
tags: | ||
- Cypher/Abilities/B | ||
- Cypher/Abilities/Enabler | ||
type: | ||
- Enabler | ||
--- | ||
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# Blameless | ||
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**Type**: Enabler | ||
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You are trained in one of the following: deception, stealth, or disguise. |
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--- | ||
aliases: | ||
- Blend In | ||
tags: | ||
- Cypher/Abilities/B | ||
- Cypher/Abilities/Action | ||
type: | ||
- Action | ||
points: | ||
- 4 Intellect | ||
--- | ||
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# Blend In | ||
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**Points**: 4 Intellect points | ||
**Type**: Action | ||
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When you blend in, creatures still see you, but they attach no importance to your presence for about a minute. While blending in, you are specialized in stealth and Speed defense tasks. This effect ends if you do something to reveal your presence or position—attacking, using an ability, moving a large object, and so on. If this occurs, you can regain the remaining period of effect by taking an action to focus on seeming innocuous and as if you belong. |
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