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ParticleHelper is a utility plugin/library to easily handle sending particles to the client. It is meant to be a nice api to prevent having to figure out how to customize each particle.

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Owen1212055/ParticleHelper

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ParticleHelper

ParticleHelper is a library that nicely handles the logic for customizing particles for Minecraft Java Edition.

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Gradle

repositories {
   maven("https://repo.bytecode.space/repository/maven-public/")
}
dependencies {
    implementation("com.owen1212055:particlehelper:1.4.0-SNAPSHOT")
}

Allows you to handle particles nicely, accounting for all the weird exceptions.

// Send a single blue note to the player
SingleNoteParticle noteParticle = Particles.NOTE.single()
        .color(Color.fromRGB(0, 0, 255));

// You can even compile the particle to optimize sending to multiple players!
CompiledParticle compiled = noteParticle.compile();

Location location = Bukkit.getWorlds()[0].getSpawnLocation();
for (Player player : Bukkit.getOnlinePlayers()) {
    compiled.send(player, location); // Compiled particles will cache their packet when reusing the same location!
}

// Send a bulk note particle
MultiNoteParticle noteParticle = Particles.NOTE.multi()
        .colorMultiplier(0.5F) // Note we lose the ability to individually modify the particle color, but we can control the multiplier.
        .yOffset(10)
        .count(90);

// Send to a specific player
Player player = Bukkit.getPlayer("bob");
noteParticle.send(player, player.getLocation());

// You can also bundle particles together, allowing for one packet to send
// multiple particles.
com.owen1212055.particlehelper.api.ParticleHelper.bundleParticles(
        Particles.NOTE.single(),
        Particles.SNEEZE.single(),
        Particles.NOTE.single()
).send(event.getPlayer(), event.getPlayer().getLocation());

Need help? Feel free to join my discord for help: https://discord.gg/APaZK9tvkw

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ParticleHelper is a utility plugin/library to easily handle sending particles to the client. It is meant to be a nice api to prevent having to figure out how to customize each particle.

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