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SectorTool

SectorTool primarily performs conversion and deconversion of worlds from/to the SectorFile format. It can also perform benchmarks or other analysis of RegionFiles.

It's highly recommended to only use this tool on COPIES of worlds.

The test branch does not contain any conversion code, you MUST use this tool to convert.

This tool does not attempt to fix errors in RegionFiles. Make sure your world has no errors in your RegionFiles before converting.

SectorTool can perform one of these operations:

  1. Convert to SectorFile
  2. Deconvert from SectorFile
  3. Verify consistency from RegionFile to SectorFile
  4. Perform compression tests on RegionFiles
  5. Read results from compression tests
  6. Analyse sector allocation for RegionFiles

See the specification for exact details on the SectorFile format.

World Layout

Described are the folder layouts of world data in Vanilla and Bukkit.

Vanilla

Vanilla has the overworld under the world directory, with its data being placed directly in the world folder. The nether's data is placed under world/DIM-1, the end's data is placed under world/DIM1.

Bukkit (Spigot/Paper/Folia)

If you run Bukkit, Spigot, Paper, or Folia your worlds are formatted in the "Bukkit" layout. The Bukkit layout places the overworld in the world folder in the root server directory. The nether is placed in the world_nether folder in the root server directory, however its data (excluding level.dat and friends) is placed under world_nether/DIM-1, similar to how Vanilla would store under world/DIM-1. The end is placed in the world_the_end folder in the root server directory, with its data being stored in world_the_end/DIM1.

Changes

Instead of data being stored under entities, poi, and region data will only be stored under the sectors directory. SectorFiles contain entities, poi, and region data under one SectorFile rather than multiple RegionFiles.

Primary Usages

Conversion to SectorFile from RegionFile

Converts a single world to the SectorFile format. The old RegionFiles will not be deleted (folders: entities, poi, region), it is recommended that you move them after conversion. By moving the old data once you have converted, it will be easier to convert back to RegionFile.

Behavior for already converted worlds

Additionally, there are no checks in-place to detect worlds already converted. Conversion will simply write the data found in the RegionFiles to the SectorFiles, so if the SectorFiles have additional data for chunks not present in the original RegionFiles they will be unaffected - but the chunks present in the RegionFiles will be copied.

If you do not want this merging behavior then delete the sectors folder.

Command and options

java -Dop=conv \
 -Dthreads=<threads> \
 -Dinput="<input>" \
 -Dcompress=<compress type id> \
 -jar sectortool.jar

threads (optional)

Specified number of threads to use. Use 1 for HDDs, use larger amounts for SSDs. Defaults to 1/2 of available processors.

input

Input root world directory. For Vanilla worlds, this is plainly just the root world directory. For Bukkit worlds, you will want to run the tool for each dimension, using the root world directory as input (i.e. point to world, world_nether, and world_the_end) for each dimension.

compress

The compression type to use on the new SectorFiles. Values:

  • GZIP (id = 1)
  • DEFLATE (id = 2)
  • NONE (id = 3)
  • LZ4 (id = 4)
  • ZSTD (id = 5)
  • COPY (id = -1)

DEFLATE (id = 2) is the current default. LZ4 (id = 4) is fast but not space efficient. ZSTD (id = 5) is fast and slightly less space efficient than DEFLATE.

The COPY compression type will copy the compressed data from the source RegionFiles. Note that the COPY compression type will not perform decompression/recompression, unlike the rest of the compression options, which should greatly reduce CPU load.

Conversion from SectorFile to RegionFile (Deconversion)

Converts a world from SectorFile format back to RegionFile format. It is highly recommended that you ensure that no RegionFiles are in the current world (just move them to a separate directory), as the original conversion process from RegionFile to SectorFile done by this tool WILL NOT delete RegionFiles. Note that the converted SectorFiles will not be deleted, you will need to do that.

Command and options

java -Dop=deconv \
 -Dthreads=<threads> \
 -Dinput="<input>" \
 -Dcompress=<compress type id> \
 -jar sectortool.jar

threads (optional)

Specified number of threads to use. Use 1 for HDDs, use larger amounts for SSDs. Defaults to 1/2 of available processors.

input

Input root world directory. For Vanilla worlds, this is plainly just the root world directory. For Bukkit worlds, you will want to run the tool for each dimension, using the root world directory as input (i.e. point to world, world_nether, and world_the_end) for each dimension.

compress

The compression type to use on the RegionFiles. Values:

  • GZIP (id = 1)
  • DEFLATE (id = 2)
  • NONE (id = 3)
  • LZ4 (id = 4)

DEFLATE (id = 2) is the current default for Vanilla. LZ4 (id = 4) is NOT supported outside the latest snapshot, so do NOT use LZ4 unless it is FOR snapshot worlds.

Note that ZSTD is not present because Vanilla RegionFile does not support ZSTD.

Verification Test

Verifies that all data contained in the RegionFiles are contained in the SectorFiles. This will not detect extra data in the SectorFiles.

Command and options

java -Dop=verify \
 -Dthreads=<threads> \
 -Dinput="<input>" \
 -Dcompress=<compress type id> \
 -jar sectortool.jar

threads (optional)

Specified number of threads to use. Use 1 for HDDs, use larger amounts for SSDs. Defaults to 1/2 of available processors.

input

Input root world directory. For Vanilla worlds, this is plainly just the root world directory. For Bukkit worlds, you will want to run the tool for each dimension, using the root world directory as input (i.e. point to world, world_nether, and world_the_end) for each dimension.

compress (required but unused, pick one)

Values:

  • GZIP (id = 1)
  • DEFLATE (id = 2)
  • NONE (id = 3)
  • LZ4 (id = 4)
  • ZSTD (id = 5)

Secondary Usages

Compression Test

Performs compression tests (time to decompress, compress, and resulting compression ratios) and store the results in a file which may be later used by the Compression Read operation.

java -Dop=test \
 -Dthreads=<threads> \
 -Dinput="<input>" \
 -Doutput="<output>" \
 -Dmax_regions=<max regions> \
 -jar sectortool.jar

input

Input directory of RegionFiles to run tests on. This is not a world directory, it is a directory containing .mca files.

output

File to store test results in. This file should not exist, the tool will exit if it does.

max_regions (optional)

The maximum number of RegionFiles to test on. Defaults to infinity.

threads (optional)

Specified number of threads to use. Use 1 for HDDs, use larger amounts for SSDs. Defaults to 1/2 of available processors.

Read Compression Test

Reads result file from a compression test, converting the data to some summary stats printed to stdout as well as converting the results to raw data printed to results.psv in the working directory.

java -Dop=read \
 -Dinput="<input>" \
 -jar sectortool.jar

input

Results file generated by the compression test.

Analyse RegionFiles

Computes the total number of 4096 byte sectors used by RegionFiles on disk ("file sectors"), the number of 4096 byte sectors allocated to live data by RegionFiles on disk ("allocated sectors"), the theoretical number of 512 byte sectors allocated ("alternate allocated sectors"), the total size of compressed data in bytes ("total data size"), and the number of obvious (header offsets/length are invalid or point outside of file) errors in RegionFile headers ("errors").

Computing allocated sectors / file sectors gives some indication of RegionFile fragmentation.

Computing allocated sectors / alternate allocated sectors * (4096/512) gives some indication of the improvements expected to come by using SectorFile.

Command and options

java -Dop=analyse \
 -Dthreads=<threads> \
 -Dinput="<input>" \
 -jar sectortool.jar

threads (optional)

Specified number of threads to use. Use 1 for HDDs, use larger amounts for SSDs. Defaults to 1/2 of available processors.

input

Input root world directory. For Vanilla worlds, this is plainly just the root world directory. For Bukkit worlds, you will want to run the tool for each dimension, using the root world directory as input (i.e. point to world, world_nether, and world_the_end) for each dimension.

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