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@CamDawg CamDawg released this 18 Sep 20:47
· 18 commits to master since this release
  • Updated French translation, thanks Selphira!
  • Miscellaneous typo corrections
  • Azuredge +4 had the wrong minimum STR/DEX requirements, usabilities; now uses the same throwing projectile as base weapon in case 1pp and/or EE has changed it. Azuredge +4 should also be usable by shamans.
  • Upgraded Delryn Shield will keep the same paperdoll appearance as the original shield
  • Club +5: Pitchwife was causing five points of acid damage instead of the intended three
  • Skullcrusher +5 had the wrong weapon speed in its description (only occurred on EEs, in English)
  • All of the upgraded boots now use the 'Increased Movement Speed' portrait icons on EEs instead of 'Haste'
  • On the EEs, several items were unusable by barbarians but the descriptions weren't properly mentioning this
  • Incarnadine Elven Chain and Aeger's Hide +5 shouldn't be usable by Avengers
  • The sleep effects from Quietus +4 and Staff of Elemental Mastery will no longer be in wake-on-damage mode on EEs
  • Creeping Chaos will keep the same paperdoll appearance as the original Chaos
  • Improved Kitthix was lacking a generic attack script
  • Improved Ankheg Plate Mail should be unusable by Shamans and Archers
  • Ring of Elemental Mastery will charm any fire, earth, or air elementals; the EE description only listed earth
  • The monetary value of the upgraded archmagi robes were less than the original robes
  • Cleaned up some duplicate effects in the Shield of Harmony +3
  • Staff of Elemental Mastery now uses the same sleep cloud projectile as the original Staff of Air on EEs/1pp
  • Staff of the Woodlands +5 was setting AC to 0, not 3, and was not summoning Shambling Mounds on EE games
  • Daystar +4 provides Protection From Evil while equipped, but this was missing from its description in EE games
  • Water's Talon +4 was not protecting against Horrid Wilting via Wish
  • Quiver of Plenty +3 should be usable by shamans
  • The Quiver/Case/Bag of Plenty +3 will now use the same projectile as the underlying ammunition
  • On the EEs, locked down the various NPC-specific item upgrades to the NPCs, including the exclusion of UAI if it was enforced on the original item
  • Further prep for integration with the EE Fixpack