You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Azuredge +4 had the wrong minimum STR/DEX requirements, usabilities; now uses the same throwing projectile as base weapon in case 1pp and/or EE has changed it. Azuredge +4 should also be usable by shamans.
Upgraded Delryn Shield will keep the same paperdoll appearance as the original shield
Club +5: Pitchwife was causing five points of acid damage instead of the intended three
Skullcrusher +5 had the wrong weapon speed in its description (only occurred on EEs, in English)
All of the upgraded boots now use the 'Increased Movement Speed' portrait icons on EEs instead of 'Haste'
On the EEs, several items were unusable by barbarians but the descriptions weren't properly mentioning this
Incarnadine Elven Chain and Aeger's Hide +5 shouldn't be usable by Avengers
The sleep effects from Quietus +4 and Staff of Elemental Mastery will no longer be in wake-on-damage mode on EEs
Creeping Chaos will keep the same paperdoll appearance as the original Chaos
Improved Kitthix was lacking a generic attack script
Improved Ankheg Plate Mail should be unusable by Shamans and Archers
Ring of Elemental Mastery will charm any fire, earth, or air elementals; the EE description only listed earth
The monetary value of the upgraded archmagi robes were less than the original robes
Cleaned up some duplicate effects in the Shield of Harmony +3
Staff of Elemental Mastery now uses the same sleep cloud projectile as the original Staff of Air on EEs/1pp
Staff of the Woodlands +5 was setting AC to 0, not 3, and was not summoning Shambling Mounds on EE games
Daystar +4 provides Protection From Evil while equipped, but this was missing from its description in EE games
Water's Talon +4 was not protecting against Horrid Wilting via Wish
Quiver of Plenty +3 should be usable by shamans
The Quiver/Case/Bag of Plenty +3 will now use the same projectile as the underlying ammunition
On the EEs, locked down the various NPC-specific item upgrades to the NPCs, including the exclusion of UAI if it was enforced on the original item