Hello, code enthusiasts and fellow self-flagellators! 🤓 Welcome to my modest (and arguably misguided) attempt at the Hunter S. Thompson approach to coding. No, I'm not indulging in a myriad of mind-altering substances; just what my doctor prescribed and coffee. ☕ Rather, I'm "transcribing" the code from the awe-inspiring book 'Code the Classics Vol 1'.
I didn't pen the original code; that's the work of masterful artists behind 'Code the Classics Vol 1'. My humble "contributions" are like adding a fake mustache to the Mona Lisa—a defacement, but amusing to a very specific sort of person (me).
In the dimly lit room where my coding happens, I've "transcribed" code from the 'Code the Classics Vol 1'. The aim? To understand what it's like to type code that's actually good because my usual method involves a lot of keyboard smashing and silent prayers to the coding gods.
Taking a leaf out of Hunter S. Thompson's typewriter—minus the cigars and bourbon—I'm transcribing these classics to feel the "rhythm of the code," so to speak. I'm yearning to experience the joy of writing code that doesn't resemble spaghetti thrown against a wall.
Let me tell you, 'Code the Classics' isn't just a typical coding book—it's a gem for anyone with a soft spot for classic games and their history. The book is not only visually stunning but also packed with intriguing stories behind these timeless games. Whether you're a seasoned coder or a retro game enthusiast, this book is a treasure trove of knowledge and nostalgia. Highly recommended!
Big shoutout to the brilliant minds behind 'Code the Classics Vol 1':
Publishing Director: Russell Barnes
Editor: Phil King
Illustrations: Dan Malone
Head of Design: Lee Allen
CEO: Eben Upton
For the original code and more, check out their GitHub repository here.
Consider this project the sandcastle built by the kid who didn't bring their own bucket and spade to the beach. The original masterpiece is under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0) license. If you’re planning to use this potpourri of programming, ensure you adhere to the license terms—something I should perhaps also do when coding.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 International License.