This tool generates minecraft-data files based on a running a server on client classpath using a fabric mod. The supported versions can be read in the directory structure. Every version has its own directory.
You can put any version that has a directory into the command below.
Just replace <version>
with the version you want to generate.
For Linux/Mac OS:
./gradlew :mc:<version>:runServer
For Windows:
gradlew.bat :mc:<version>:runServer
You can then find the minecraft-data in the mc/<version>/run/minecraft-data
directory.
To add a new version, you need to create a new directory in the root directory with the version name.
Then you need to add the version to the list in the settings.gradle
file.
Then also add it to the .github/workflows/build.yml
file.
Then copy the code of the most recently released version into the new module directory.
Then you need to change the values in the build.gradle
file.
At last, you need to fix all code issues that are caused by the new version.
For that, use an IDE like IntelliJ IDEA to fix the issues.
Once everything compiles, you can commit the changes, push them to your fork and create a pull request.
Once your PR was accepted and merged, the new version will be available in the next release.
By configuring Unimined (the mod build tool used by this project) to run the server, the server will be started with the client classpath. The Minecraft client always contains a copy of the whole server code. This is so because the integrated server is always bundled with clients and Mojang has always additionally bundled the dedicated server code within the client code. This way we can access client information and classes while running a modded server environment.
The common
module shares common mod logic to allow us to deduplicate similar code across versions.