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Releases: Professor3DSound/Vive3DSP

VIVE 3DSP Audio SDK Release 1.3.10

17 Oct 03:25
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VIVE 3DSP Unity Plugin Release v1.3.10

Release date: 2024.10.15
Based on native code version: 1.3.10

Change logs

  • Optimize the process for objects releasing.

VIVE 3DSP Audio SDK Release 1.3.8

17 Oct 03:25
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VIVE 3DSP Unity Plugin Release v1.3.8

Release date: 2024.07.30
Based on native code version: 1.3.8

Change logs

  • Optimize the performance of headset model.
  • Remove raycast occlusion feature.

VIVE 3DSP Audio SDK Release 1.3.6

17 Oct 03:24
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VIVE 3DSP Unity Plugin Release v1.3.6

Release date: 2024.03.13
Based on native code version: 1.3.6

Change logs

  • Optimize the behavior of stopping audio sources for calculation performance.

VIVE 3DSP Audio SDK Release 1.3.2

17 Oct 03:23
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VIVE 3DSP Unity Plugin Release v1.3.2

Release date: 2024.02.05
Based on native code version: 1.3.2

Bug fixes

  • Fix the error of updating listener information when an audio source is created but no audio clip is attached at it.
  • Optimize source directivity feature.

VIVE 3DSP Audio SDK Release 1.3.0

30 Oct 02:05
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VIVE 3DSP Unity Plugin Release v1.3.0

Release date: 2023.10.05
Based on native code version: 1.3.0

New features

  • Added audio source near field effect feature.
  • Added audio source directivity effect feature.
  • Added audio watermark feature.
  • Audio optimization for VIVE XR Elite is now available.

Change logs

  • Renamed the headset audio optimization feature from Headset Model to Headset Config.
  • You no longer need to specify the VIVE headset you're optimizing the audio experience for. The Auto Detection feature can automatically detect which VIVE headset is being used.

VIVE 3DSP Audio SDK Release 1.2.8

28 Dec 08:21
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VIVE 3DSP Unity Plugin Release v1.2.8

Release date: 2021.11.26
Based on native code version: 1.2.8

Bug fixes

  • Fixed ambisonic decoder orientation issue.

VIVE 3DSP Audio SDK Release 1.2.7

28 Dec 08:20
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VIVE 3DSP Unity Plugin Release v1.2.6

Release date: 2021.09.17
Based on native code version: 1.2.6

Bug fixes

  • Fixed minimum decay setting issue.

VIVE 3DSP Audio SDK Release 1.2.4

28 Dec 08:20
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VIVE 3DSP Unity Plugin Release v1.2.4

Release date: 2021.04.16
Based on native code version: 1.2.4

Bug fixes

  • Fixed audio source auto enable issue.
  • Fixed a crash issue when the audio source is destroyed.

VIVE 3DSP Unreal Plugin Release v1.2.4

Release date: 2021.04.16
Based on native code version: 1.2.4

Bug fixes

  • Fixed a crash issue when the audio source is destroyed.

VIVE 3DSP Audio SDK Release 1.2.2

28 Dec 08:19
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VIVE 3DSP Unity Plugin Release v1.2.2

Release date: 2020.11.30
Based on native code version: 1.2.2

Bug fixes

  • Fixed SDK version information check error.

Change logs

  • Improved the sound quality.
  • Improved FFT calculation performance.

VIVE 3DSP Unreal Plugin Release v1.2.2

Release date: 2020.11.30
Based on native code version: 1.2.2

New features

  • Added a cylinder-type geometric occlusion engine.
  • Added “Help” and “Link to forum” features.
  • Added occlusion effect engine.
  • Added support for 24k Hz sample rate.
  • Added more room and occlusion material presets.

Bug fixes

  • Fixed the misalignment of the rotation matrix between Unreal Engine and VIVE 3DSP native.
  • Fixed sphere-type occlusion radius update issue.
  • Fixed memory leak issue when the audio source is destroyed.
  • Fine-tuned sound optimization for the VIVE Pro headset.
  • Fixed geometric occlusion corner issue.
  • Fixed sample rate stuck at 48k issue.
  • Fixed issue when buffer size is less than 256.
  • Fixed ambisonic decoder incorrect parameter.
  • Fixed clipping issue in occlusion process.
  • Fixed crash issue in Win32 environment.
  • Fixed room effect discontinuity issue.
  • Fixed occlusion disable issue.
  • Fixed low frequency ratio is not properly applied to occlusion.
  • Fixed incorrect channel decoding of ambisonic decoder.
  • Fixed HRTF does not update issue when sample rate is changed.
  • Fine-tuned ambisonic decoder.

Change logs

  • Modified the SDK Guide document.
  • Improved the sound quality.
  • Fine-tuned the output gain of the spatializer.
  • Improved geometric occlusion calculation performance.
  • Changed occlusion default geometry type to box.
  • Improved multiple occluder efficiency.
  • Added supported sample rates in ambisonic decoder.

VIVE 3DSP Audio SDK Release 1.2.1

25 Aug 07:08
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VIVE 3DSP Unity Plugin Release v1.2.0

Release date: 2020.08.10
Based on native code version: 1.2.0

New features

  • Add a cylinder-type geometric occlusion engine.
  • Add “help” and “link” to forum features.

Bug fixes

  • Fixed crash issue when attaching a different plugin source script.
  • Fixed sphere-type occlusion radius update issue.
  • Fixed memory leak issue when the audio source is destroyed.
  • Fine-tuned the sound optimization for the VIVE Pro headset model.
  • Fixed pop issue when listener gain is adjusted rapidly.
  • Reduce the output volume difference when “bypass small signal” is enabled.
  • Fixed the loading still exists even when the occlusion effect is disabled.
  • Fixed user defined room material is apply to wrong wall.
  • Fixed pop noise during occlusion effect on/off switch.
  • Fixed the switch problem of headset model.
  • Fixed pop noise during DRC on/off switch.
  • Fixed clipping issue in Big Room Background Audio.
  • Fixed abnormal loading in occlusion frequency free mode.
  • Fixed memory leak issue.
  • Fixed the loading still exists when the occlusion material is set to “None”.

Change logs

  • Modified the SDK Guide document.
  • Spatial blend value is now set as 1.0 in VIVE 3DSP audio engine regardless of the Unity setting.
  • Improved the sound quality.
  • Fine-tuned the output gain of the spatializer.
  • VIVE 3DSP preserves Unity Volume Rolloff curve and bypass its effect when Overwrite Volume Rolloff option is enabled.

VIVE 3DSP Unreal Plugin Release v1.0.0

Release date: 2020.02.27
Based on native code version: 1.0.0

New features

  • Support Unreal Engine 4.22.
  • Support Unreal Engine 4.23.
  • Add geometric occlusion mode feature.
  • Add bypass small signal feature.
  • Add mute far distance source feature.
  • Parametric equalizer (UI included).
  • Export audio file.

Bug fixes

  • Fixed CPU burst problem when the set sample rate is not 48Hz.
  • Fixed geometric occlusion corner case.
  • Fine-tuned ambisonic decoder.
  • Early reflection calculation results are now correct.
  • Fixed speed up mode binaural reverb gain issue.
  • Fixed reverb clipping issue when function is on or off.
  • Fixed sample rate error that was not set correctly when setting the reverb parameter.
  • Fixed reverb preset effect.

Change logs

  • Modified sample maps(Add record audio example in audio source).