Releases: PropaneDragon/PiHueEntertainment
Releases · PropaneDragon/PiHueEntertainment
Release 0.2 Alpha
Second alpha release
Contains most targeted functionality, bug fixes and improvements.
![Image coming soon](image coming soon)
Bugfixes and improvements
- #8 - Latency issues have been resolved for the most part. There was an issue where more and more effects would get added to the queue and it would eventually slow down and stop. Some timings have been done and performance improvements have been made to ensure there is as little latency between the camera and the lights as possible.
- #2 - Settings are now stored in the application. More details on these settings below.
- #3 - Target update FPS (frames per second) can be altered depending on your system performance. The higher the FPS the more processing power is required to update the lights.
- #4 - Processing image size can be changed. The larger the image the more processing that is required, however the more accurate the colours can be.
- #5 - The application now checks for updates automatically and notifies you when there's a new release.
- #9 - The minimum and maximum brightness of the lights can be modified. Setting a high minimum brightness will not allow the lights to dim below that value, and setting a maximum brightness will prevent the lights from going beyond that brightness.
- A new experimental dark themed skin has been added and enabled. It's not complete, but makes using the application nicer.
Release 0.1 Alpha
First initial release.
Contains the very basic functionality from the application, but works for its initial purposes.
Functionality
- Full GUI interface
- Connect to a selected Hub, select an entertainment area and synchronise a connected camera with that area
- Flip the incoming image from the camera to suit its room placement
- Can control multiple lights independently. For example, the left side of the screen will control lights on the left side of the room independent of lights on the right or in the centre.
Known issues
- No settings are saved yet, other than the connected Hub
- No command line arguments
- No long term performance testing has been carried out yet
- I have no idea how to build for Linux properly yet, so that'll have to be figured out