This is a port of zame-haxe-particles for Kha. See the original repo for more information.
Online demos:
Add as a git submodule in your project inside the Libraries folder:
cd Libraries
git submodule add https://github.com/RafaelOliveira/z-particles
Then add in khafile.js:
project.addLibrary('z-particles');
Create a instance of ParticleSystem using ParticleLoader.load(). This function will detect the type of the config file automatically. Or use one of the Loaders inside particles/loaders (The specific loaders use less paramaters).
particleSystem = ParticleLoader.load(Assets.blobs.fire_plist, Assets.blobs.fire_plistName, Assets.images.fire);
// or
particleSystem = PlistParticleLoader.load(Assets.blobs.fire_plist, Assets.images.fire);
Use particleSystem.emit() to start the system in a position, update with particleSystem.update() and render with particleSystem.render().
particleSystem.emit(200, 200);
function update():Void {
particleSystem.update();
}
function render(framebuffer:Framebuffer):Void {
framebuffer.g2.begin();
particleSystem.render(framebuffer.g2);
framebuffer.g2.end();
}
You can see some examples in z-particles-samples.
- Switch ParticleColor and ParticleVector to kha.Color and kha.math.Vector2
- Particle rotation
- Embedded textures