Implementation of the paper: Rong Liu and Hao Zhang, "Segmentation of 3D meshes through spectral clustering" in Blender
If we select three clusters and use the monkey 'Suzanne' in Blender, the algorithm correctly identifies the base mesh and the two eyes as 3 different clusters. In some sense, it succesfully identifies the three important components of the mesh.
- Refactor code
- Loose components and test useful applicaton in "mesh destruction"