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<h1>New Session</h1> | ||
<p>Create a new <b>Session</b>.</p> | ||
<p><b>Session</b> serves as a 'container' for multiple models. These models are not directly linked so no data can be exchanged nor shared between them. Purpose of session is to give possibility to work on multiple models simultaneously.</p> | ||
<p><b>Session</b> serves as a 'container' for multiple models. These models are not directly linked so no data can be exchanged nor shared between them. The purpose of the session is to give the possibility to work on multiple models simultaneously.</p> |
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<h1>Save Model As</h1> | ||
Save selected model under a different file-name. | ||
Save selected model under different filename. |
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<h1>Save Session As</h1> | ||
Save current <b>Session</b> under different file name. | ||
Save current <b>Session</b> under different filename. |
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<h1>Environment condition</h1> | ||
<p><b>Environment condition</b> is a condition which can be specified at any model entity such as Point, Line, Surface or Volume. <b>Environment condition</b> specifies <b>problem</b> specific values for given environment (eg. <b>Environment temperature</b> or <b>Gravitational force</b>.</p> | ||
<p>If no <b>Initial condition</b> for given model entity is specified then <b>environment condition</b> is used.</p> | ||
<p><b>Environment condition</b> is a condition which can be specified at any model entity such as Point, Line, Surface or Volume. <b>Environment condition</b> specifies <b>problem</b> specific values for given environment (e.g., <b>Environment temperature</b> or <b>Gravitational force</b>.</p> | ||
<p>If no <b>Initial condition</b> for given model entity is specified then <b>environment condition</b> is used.</p> |
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<h1>Results</h1> | ||
<p><b>Results</b> are produced by the <b>Solver</b> and consist of <b>Result variables</b>.</p> | ||
<h2>Results variable</h2> | ||
<p><b>Results variable</b> is set of values computed by the <b>Solver</b>. <b>Results variable</b> is defined <b>type</b> (e.g. <b>Temperature</b> or <b>Displacement</b> and a vector of values. Based on <b>type</b> <b>Results variable</b> can contain vector of scalar values or vector values.</p> | ||
<p>For example <b>Temperature</b> results variable will contain vector of temperatures for each node whereas <b>Displacement</b> will contain vector of displacement vectors for each node.</p> | ||
<p><b>Results variable</b> can be computed either on node or on element level. For example <b>Displacement</b> is computed on node level, whereas <b>Stress</b> is computed on element level. Each element level variable once computed can be converted to node level. Converting element level variable to node level is one time operation and can not be reverted. To do so results have to be recalculated by the <b>Solver</b>.</p> | ||
<p><b>Results variable</b> is set of values computed by the <b>Solver</b>. <b>Results variable</b> is defined <b>type</b> (e.g., <b>Temperature</b> or <b>Displacement</b> and a vector of values. Based on <b>type</b> <b>Results variable</b> can contain vector of scalar values or vector values.</p> | ||
<p>For example, <b>Temperature</b> results variable will contain vector of temperatures for each node whereas <b>Displacement</b> will contain vector of displacement vectors for each node.</p> | ||
<p><b>Results variable</b> can be computed either on node or on element level. For example, <b>Displacement</b> is computed on node level, whereas <b>Stress</b> is computed on element level. Each element level variable once computed can be converted to node level. Converting element level variable to node level is one time operation and can not be reverted. To do so results have to be recalculated by the <b>Solver</b>.</p> |
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#include <rblib.h> | ||
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#include "gl_functions.h" | ||
#include "gl_list.h" | ||
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GLList::GLList(GLuint nLists) | ||
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