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Welcome to Rooms of Doom!

This was a collaborative project between the members of ACM SIG Game@UIC. This is an onging project that will be updated every semester with a new pack of levels. Credits will be added below as the level pack of the semester wraps up.

Link to all game builds: https://drive.google.com/drive/folders/1m6nikveKq6c0X7IKO22rOtkzvQc4rhzd?usp=sharing

Process

This Project was done using the 2D game kit provided by unity to help the members in learning the ins and outs of Unity.

Credits (Generation 1, Spring 2021)

Leaders: Aden Prince and Zachary Robbins

Level Designers

  • Level 1: Aden Prince
  • Level 2: Vishal Patel
  • Level 3: Haris Vujic
  • Level 4 - The Trail of Trickery: Izaan Mahmood
  • Level 5: Thomas Alakkatt
  • Level 6: Zachary Robbins
  • Level 7: Bilal Hashim
  • Level 8: Emily Carroso
  • Level 9: Waleed Khan

Credits (Generation 2, Fall 2021)

Leaders: Aden Prince and Zachary Robbins

Level Designers

  • Will be updated upon completion of the project

Creators

Unity Content Team

  • Producer: Aurore Dimopoulos
  • Associate Producer: Kat Woolley
  • Lead Artist: Peet Lee Lead Programmer: Simon Wittber
  • Gameplay Programmer: James Bouckley
  • Tools and Graphics Engineer: Guillaume Saby
  • Art Direction: David Llewelyn
  • Animator & Artist: Stefano Guglielmana
  • VFX Artist: Roarke Nelson
  • QA: Jacek Mackiewicz

External Developers

  • Game Design: Léa Saugé
  • Environment Concept: Atomhawk
  • Environmental Art: Alien Nude
  • Animation: Scott Jonsson
  • Audio: Soundcuts
  • Additional Audio: Will Moore and Robin Harwood
  • Character Concept Art: Devon Cady-Lee
  • Animation: Lindsey Reimer

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ACM SIG Game@UIC starter Unity project: Level pack built using the Unity 2D Game Kit.

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