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Troubleshoting
There can happen situation that mods in your modpack require some dependency that modpack doesn't provide.
Client crashed, AutoModpack doesn't have any way to fix it right?
Well, in fact... It does!
Thanks to file structure you can fix this incompatibility error without manually moving any files on client side!
Just add the required mod to the modpack, re-generate it and start the game again. (It should update modpack and boot properly)
That's probably because modpack you're using contains the same mod (mod with the same mod ID, not necessarily exactly the same)
Behavior of duplicated files from standard mods folder and automodpack modpack mods folder should work like this:
- Basically it moves what it can move.
- If the mod is a duplicate of what modpack contains then it removes it from standard mods folder.
- If you have mods which are also a duplicates of what modpack contains but other non modpack mods require them to work, they should stay.
If it causes you to crash game (which it shouldn't) please report.
Duplicated mods already exists in ~/automodpack/modpacks/<modpack>/mods/
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Advantages of this solution can be found there.
If you have any questions or notice something unclear, feel free to reach out on Discord @skidam or create GitHub issue.
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