Skip to content

A multiplayer 2D platform sample project in Unity using the SocketWeaver SDK

Notifications You must be signed in to change notification settings

SocketWeaver/Abstract

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

24 Commits
 
 
 
 
 
 
 
 

Repository files navigation

Abstract

YouTube Video Tutorial

Requirements

  1. Unity 2018.3.4 or later. You can download the latest version of Unity here: https://unity3d.com/get-unity/download
  2. A SocketWeaver Account. You can create a SocketWeaver Account for free here: https://portal.socketweaver.com

All accounts get 20GB of data for FREE every month.

How to sync players position and animation.

How does NPC works in SocketWeaver networked games, and how you can use fixed networkID component to sync enemies in the game.

Techniques that you can use to reduce your game's data usage.

How to use the SocketWeaver remote event to synchronize the shooting actions of the players, and how you can destroy enemies in the game across the network.

Using the SocketWeaver SyncProperty to update the player's health bar in the game.

How the RealtimeAgent compensates for network jitter, and how you can adjust the Snap Distance setting of the RealtimeAgent to teleport players in a networked game.

Final episode of the series, we added a boss to the game.

Community

If you have questions about the tutorial, join our discord server at: https://discord.gg/qXt7Bkf

Home

About

A multiplayer 2D platform sample project in Unity using the SocketWeaver SDK

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages