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StevenRS11 edited this page Oct 15, 2013 · 3 revisions

[REQUIRED]

Finish fixing commands

Complete a riddle dungeon

Implement new save format

Make absolutely sure all config settings are followed

Update How To Add Dungeons

[OTHER]

--Fix the room with the piston floor traps

--Add corridors and hand-placed Monoliths

--Add lava into pits? But it could be obsidianized...

--Improve Eyes of Tricksters - make the room more intuitive

--The exit door on dark path right is broken!!!

--Check Natalie's room submission

--Fix and integrate Auric's dungeon

--Make Eternal Fabric and Ancient Fabric explode if broken by a non-creative user???

--Restore Limbo gateways?

--Check why performance drops when Limbo gateways are enabled.

--Consider "Umbrella" duplicate prevention

--Integrate cool Nether gateway design

--Are Monoliths looking at us from their eyes? I keep getting zapped without seeing eyes.

[SENSEIKIWI REQUESTED]

Balance Enderman farming?

Check reports that disabling Limbo doesn't actually work

Add "Hard Mode" configuration option

Basic form of Noiro's suggestion

Review block materials and properties

Consider retrogeneration suggestion

[OPTIONAL]

Implement compacting for initial packet data

People have complained that DD loot is terrible (what?!)

[FUTURE]

Update to MC 1.6

Provide Spanish language localization

Send dimension data/link data on world/chunk loading?

Move common constants and version-dependent constants to isolated files

Dungeon pruning based on timestamps and last access

Dimensional doors with keys to control access

Placing keys to special dungeon doors in dungeon chests!

dd-create pocket size arguments

Rewrite metadata rotation code

Look into possible world leaking

Consider double-doors suggestion

Jaitsu's rare super rift idea for leaving Limbo

Add tab autocompletion for DD commands - use MC commands as reference

Add tile entity + mod block filter connection

Add support for missing metadata rotations: furnaceIdle, furnaceBurning, trapdoor, pumpkinStem, melonStem, pumpkin?, pumpkinLantern?, mushroomCapBrown, mushroomCapRed, waterlily?, fenceGate, cocoaPlant?, bed?

[COMPLETED]

Reimplemented Limbo decay

Resolved some minor bugs

Removed custom pocket list and dd-export warning

Rewrote implementation of Monolith spawning requests

Separated schematic importing and exporting from other functions

Refactored import/export code to remove redundancy

Limited Dimensional Doors to only loading dungeons with proper dimensions

Added crash on bad worldgen IDs

Added support for GenerateStructures = false

Stopped superflat worlds from crashing

Switched to using tag-named dungeons

Fixed display order for dd-rift list

Made built-in dungeons load using same method as custom dungeons

Fixed dungeon and pocket dimension vertical clipping

Removed mangled block IDs from bundled dungeons

Converted all bundled dungeons to using mod doors and cleared bad chests

Fixed rift spread

Simplified metadata rotation code

Added support for wood and quartz pillar metadata rotations

Added support for powered, detector, and activator track metatada rotations

Made rifts respect block hardness

Made rifts destroy blocks in layers

Implemented support for track metadata rotations

Completed configurable dungeon chain implementation

Completed dungeon pack implementation

Fixed Wooden Dim Doors popping loose at random

Fixed rifts randomly appearing off-center when using dd-rift

Rewrote the core DD classes for rift and dimension data

Reimplemented loot chest population to avoid bugs in Minecraft's code

Fixed players losing any items at all on transfer to Limbo

Implemented consistent exit behavior

Fixed known flaw in DDLoot that matched items with different damage values

Made Transdimensional Trapdoors render portals

Fixed excessive scaling of portal graphics that caused some users to lag

Blotted out the sun in all pocket dimensions

[IN PROGRESS]

--Build Liz's cone circle labyrinth

Build CelticLoop

Build reverse-trap chest door thingy room

Build farmhouse exit

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