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General Todo List
[REQUIRED]
Finish fixing commands
Complete a riddle dungeon
Implement new save format
Make absolutely sure all config settings are followed
Update How To Add Dungeons
[OTHER]
--Fix the room with the piston floor traps
--Add corridors and hand-placed Monoliths
--Add lava into pits? But it could be obsidianized...
--Improve Eyes of Tricksters - make the room more intuitive
--The exit door on dark path right is broken!!!
--Check Natalie's room submission
--Fix and integrate Auric's dungeon
--Make Eternal Fabric and Ancient Fabric explode if broken by a non-creative user???
--Restore Limbo gateways?
--Check why performance drops when Limbo gateways are enabled.
--Consider "Umbrella" duplicate prevention
--Integrate cool Nether gateway design
--Are Monoliths looking at us from their eyes? I keep getting zapped without seeing eyes.
[SENSEIKIWI REQUESTED]
Balance Enderman farming?
Check reports that disabling Limbo doesn't actually work
Add "Hard Mode" configuration option
Basic form of Noiro's suggestion
Review block materials and properties
Consider retrogeneration suggestion
[OPTIONAL]
Implement compacting for initial packet data
People have complained that DD loot is terrible (what?!)
[FUTURE]
Update to MC 1.6
Provide Spanish language localization
Send dimension data/link data on world/chunk loading?
Move common constants and version-dependent constants to isolated files
Dungeon pruning based on timestamps and last access
Dimensional doors with keys to control access
Placing keys to special dungeon doors in dungeon chests!
dd-create pocket size arguments
Rewrite metadata rotation code
Look into possible world leaking
Consider double-doors suggestion
Jaitsu's rare super rift idea for leaving Limbo
Add tab autocompletion for DD commands - use MC commands as reference
Add tile entity + mod block filter connection
Add support for missing metadata rotations: furnaceIdle, furnaceBurning, trapdoor, pumpkinStem, melonStem, pumpkin?, pumpkinLantern?, mushroomCapBrown, mushroomCapRed, waterlily?, fenceGate, cocoaPlant?, bed?
[COMPLETED]
Reimplemented Limbo decay
Resolved some minor bugs
Removed custom pocket list and dd-export warning
Rewrote implementation of Monolith spawning requests
Separated schematic importing and exporting from other functions
Refactored import/export code to remove redundancy
Limited Dimensional Doors to only loading dungeons with proper dimensions
Added crash on bad worldgen IDs
Added support for GenerateStructures = false
Stopped superflat worlds from crashing
Switched to using tag-named dungeons
Fixed display order for dd-rift list
Made built-in dungeons load using same method as custom dungeons
Fixed dungeon and pocket dimension vertical clipping
Removed mangled block IDs from bundled dungeons
Converted all bundled dungeons to using mod doors and cleared bad chests
Fixed rift spread
Simplified metadata rotation code
Added support for wood and quartz pillar metadata rotations
Added support for powered, detector, and activator track metatada rotations
Made rifts respect block hardness
Made rifts destroy blocks in layers
Implemented support for track metadata rotations
Completed configurable dungeon chain implementation
Completed dungeon pack implementation
Fixed Wooden Dim Doors popping loose at random
Fixed rifts randomly appearing off-center when using dd-rift
Rewrote the core DD classes for rift and dimension data
Reimplemented loot chest population to avoid bugs in Minecraft's code
Fixed players losing any items at all on transfer to Limbo
Implemented consistent exit behavior
Fixed known flaw in DDLoot that matched items with different damage values
Made Transdimensional Trapdoors render portals
Fixed excessive scaling of portal graphics that caused some users to lag
Blotted out the sun in all pocket dimensions
[IN PROGRESS]
--Build Liz's cone circle labyrinth
Build CelticLoop
Build reverse-trap chest door thingy room
Build farmhouse exit