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Serializers raaaah
:fishsticks:
Serializers raaaah

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Tevz-Beskovnik/README.md

Welcome to my profile 👋

I'm a third-year university student at FERI. Studying Computer Science and Information Technologies.

I have a total of 5 years amateur experience as well as 3 years of professional working experience on frontend and backend applications with multiple tech stacks, as well as embedded systems, such as the Espressif platform and the Arduino development boards, with a little bit of PCB development sprinkled into the mix.

My recent endeavours:

  • Internship as a fullstack developer at Norik Systems
  • Fullstack developer at I.T. TIM
  • Backend engineer at Kodex
  • Software developer at Solve-X
  • Embeded engineer at Dewesoft
  • Project planner and lead developer of MatchScore (a badminton tournament scoring system - TBA)

My recent projects:

  • Bolt-engine game engine built in C++ with GLFW and OpenGL, supporting object loading, scenes, render layers and programmable cameras, as well as objects.
  • ESPhandheld a ESP32-based handheld device for gaming and a little bit of whitehat hacking.
  • MatchScore badminton tournament scoring system, TBA.

And most likely some stuff that I am forgetting

My future plans

  • Voxel render/game engine written in Rust
  • OS kernel written in Rust

Currently on a Rustcation 🦀🌴

Pinned Loading

  1. ESP32-handheld ESP32-handheld Public

    A open sourced handheld console made with the ESP32 module

    C++ 2

  2. ESP32-webserver ESP32-webserver Public

    A web server i made while i was bored

    C++ 1

  3. BoltEngine BoltEngine Public

    Render engine

    C++ 2

  4. Binary-image-converter Binary-image-converter Public

    C++

  5. esp-rs-shrap-memory esp-rs-shrap-memory Public

    Screen driver for the SHARP memory display, with extremely light weight graphics library

    Rust

  6. esprs-fs esprs-fs Public

    Shell