This project requires you to add Starter Content after successfully cloning the project.
After adding Starter Content, you can open any map successfully which references assets from it.
(This project uses Unreal Engine version 4.15.)
This project depends on a custom version of Urho3D. Clone it from
https://github.com/TheComet93/Urho3D.
You will need to checkout the iceweasel
branch.
Install it to a well known place on your computer (e.g. /usr/urho3d
or
perhaps /home/username/urho3d
or C:\urho3d
if you're on Windows).
You can set the install location with -DCMAKE_INSTALL_PREFIX=/path/to/installation
.
You will also need to enable the iceweasel mods with -DURHO3D_ICEWEASELMODS=ON
Here are the CMake build options for the settings described above:
git checkout iceweasel
cmake -DCMAKE_INSTALL_PREFIX=/usr/urho3d \
-DURHO3D_LIB_TYPE=SHARED \
-DURHO3D_ICEWEASELMODS=ON \
-DURHO3D_SAMPLES=OFF ..
Once you've installed Urho3D, go into the directory software/game
. You
will find a script named setup-urho3d.sh
. Execute it as:
./setup-urho3d.sh /usr/urho3d
This will create some symlinks so the Ice Weasel project can find Urho3D.
Next, create a build folder, cd into it and run cmake:
mkdir build && cd build
cmake ..
make
The binary is placed in the folder ../bin
.