Fix wetness painting calculation #74
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name: 🤖 Android Builds | |
on: [ push, workflow_call, workflow_dispatch ] | |
jobs: | |
build: | |
name: ${{ matrix.name }} | |
runs-on: ubuntu-20.04 | |
strategy: | |
fail-fast: false | |
matrix: | |
include: | |
- identifier: android-debug | |
name: Android Debug | |
target: template_debug | |
platform: android | |
arch: arm64 | |
- identifier: android-release | |
name: Android Release | |
target: template_release | |
platform: android | |
arch: arm64 | |
steps: | |
- name: Checkout Terrain3D | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
- name: Setup Android Dependencies | |
uses: ./.github/actions/android-deps | |
- name: Setup Base Dependencies | |
uses: ./.github/actions/base-deps | |
- name: Setup Build Cache | |
uses: ./.github/actions/build-cache | |
with: | |
cache-name: ${{ matrix.identifier }} | |
continue-on-error: true | |
- name: Build Terrain3D | |
shell: sh | |
env: | |
SCONS_CACHE: "${{ github.workspace }}/.scons-cache/" | |
SCONS_CACHE_LIMIT: 7168 | |
run: | | |
scons target='${{ matrix.target }}' platform='${{ matrix.platform }}' arch='${{ matrix.arch }}' debug_symbols=no -j2 | |
- name: Include Files | |
shell: sh | |
run: | | |
ls -l project/addons/terrain_3d/bin/ | |
cp '${{ github.workspace }}/README.md' '${{ github.workspace }}/LICENSE.txt' ${{ github.workspace }}/project/addons/terrain_3d/ | |
- name: Upload Package | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ github.event.repository.name }} | |
path: | | |
${{ github.workspace }}/project/ |