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NamedTexTargets as ImageAssets #911

NamedTexTargets as ImageAssets

NamedTexTargets as ImageAssets #911

name: MacOSX Build
on:
push:
branches: [development]
pull_request:
branches: [development]
env:
build_type: "Release"
cc: "clang"
cxx: "clang++"
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-macosx
cancel-in-progress: true
permissions:
checks: write
jobs:
build-linux:
if: github.repository == 'TorqueGameEngines/Torque3D'
name: ${{matrix.config.name}}
runs-on: macos-13
strategy:
fail-fast: false
matrix:
config:
- {
name: "MacOSX Latest Clang",
build_type: "Release",
cc: "clang",
cxx: "clang++",
generator: "Ninja"
}
steps:
- uses: actions/checkout@v4
- name: Print env
run: |
echo github.event.action: ${{ github.event.action }}
echo github.event_name: ${{ github.event_name }}
- name: Run GIT Init
run: git init
- name: Setup GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Install MacOSX Dependencies
run: |
brew install ninja
ninja --version
cmake --version
- name: Configure, Build & Install
uses: threeal/cmake-action@v1.3.0
with:
source-dir: ${{github.workspace}}
build-dir: ${{github.workspace}}/build
c-compiler: ${{matrix.config.cc}}
cxx-compiler: ${{matrix.config.cxx}}
generator: ${{matrix.config.generator}}
options: CMAKE_BUILD_TYPE=${{matrix.config.build_type}} TORQUE_APP_NAME=Torque3D TORQUE_TESTING=ON
run-build: true
build-args: --config ${{matrix.config.build_type}} --target install
- name: Unit Tests
run: |
cd "${{github.workspace}}/My Projects/Torque3D/game"
./Torque3D.app/Contents/MacOS/Torque3D runTests.tscript
- name: Test Reporter
uses: phoenix-actions/test-reporting@v14
with:
name: MacOS Test results
path: "**/My Projects/Torque3D/game/test_detail.xml"
reporter: java-junit
fail-on-error: false
if: github.event_name != 'pull_request'