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0.100.1.17 for MC 1.16.* & 1.17.* & 1.18.* & 1.19.* & 1.20.*

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@github-actions github-actions released this 26 Feb 17:23
· 306 commits to master since this release
  • Replace usage of deprecated IOUtils methods.
  • Add hint to use /t or /n deposit when your town/nation is running out of money in the login warning message.
  • Fix mob removal npe when townblock has no town, courtesy of Warrior with PR #7285.
  • Add /res outlawlist command, courtesy of Fruitloopins with PR #7280.
  • New Command: /res outlawlist {playername} - Display the list of towns in which a resident is outlawed in. Leave out the optional player name to see the towns in which you are an outlaw.
  • New Permission Node: towny.command.resident.outlawlist
    • Child node of towny.command.resident.*
    • No changes required to the townyperms.yml.
  • New automatic townyperms.yml edit: towny.command.resident.outlawlist will be added to the townyperms.yml nomad section.
  • Close a loophole using out-of-jail teleports.

Cumulative changes since 0.100.1.0
0.100.1.16
  • Enabled /plot group toggle taxed command for plot groups.
    • You can now properly enabled/disable plot taxes for groups of plots.
  • Bump com.github.seeseemelk:MockBukkit-v1.20 from 3.72.0 to 3.74.0.
  • Bump org.apache.commons:commons-compress from 1.25.0 to 1.26.0.
  • Futureproof falling block checking, courtesy of Warrior with PR #7273.
  • Add list metadata type, courtesy of Warrior with PR #7274.
  • Remove locale message on first join, courtesy of Warrior with PR #7276.
  • Skip copying light data for our chunk snapshots, courtesy of Warrior with PR #7281.
0.100.1.15
  • Prevent falling blocks falling during unclaimed land regeneration.
  • Make use of the disallow numbers in town names config option again.
  • Fix being unable to unset titles and surnames.
  • Remove magic values from spawnpoint ring offsets, courtesy of Warrior with PR #7267.
  • Fix mob removal on folia, courtesy of Warrior with PR #7262.
  • Make our custom registered commands identifiable, courtesy of Warrior with PR #7263.
  • Move using_economy to the eco section of the config, courtesy of Warrior with PR #7265.
  • Automatic config edit:
    • plugin.interfacing.using_economy moves to economy.using_economy
  • Remove uuid percentage tracking, courtesy of Warrior with PR #7266.
  • Make PlotClaim a runnable, courtesy of Warrior with PR #7268.
  • Reorganize test directory layout, courtesy of Warrior with PR #7269.
0.100.1.14
  • Fix missing feedback messages when a resident cannot pay their plot or town taxes.
  • Add log messages describing why a town was deleted when it was ruined for too long, and when the last resident leaves town.
  • Fix comod error when removing all sent invites, courtesy of Warrior with PR #7254.
  • Bump org.junit.jupiter:junit-jupiter-api from 5.10.1 to 5.10.2.
  • Bump org.junit.jupiter:junit-jupiter from 5.10.1 to 5.10.2.
  • Add do-not-overwrite block list to worlds that affects wilderness explosion reverts.
    • Prevents wilderness explosions from overwriting newly placed blocks, ie chests inside of creeper holes.
    • Closes #7255.
  • New Config Option: new_world_settings.plot_management.wild_revert_explosions_blocks_to_not_replace
    • Default: ""
    • This section is applied to new worlds as default settings when new worlds are detected.
    • This is the list of blocks that should not be overwritten by wilderness explosion reverts.
    • (if empty all blocks placed into regenerating explosions will be overwritten with the original pre-explosion blocks.)
    • This list is useful if you have a death chest plugin which could put a player's inventory inside chest that is inside of a regenerating creeper explosion pit.
    • For Example: By putting CHEST here you can prevent the chest from being overwritten by the dirt block that used to be there.
0.100.1.13
  • Fix NameValidation issues.
0.100.1.12
  • Cause trusted residents who have changed their names to auto-matically carry their trusted status in a town over, without a server restart required.
  • Overhaul the NameValidation class.
  • Add the towny.command.resident.jail to the nomad section of the townyperms.yml file, so that players without a town can pay bail if they're jailed.
  • Bump com.github.seeseemelk:MockBukkit-v1.20 from 3.65.0 to 3.72.0.
0.100.1.11
  • Remove version check from potion effect name method, courtesy of Warrior with PR #7235.
  • Remove explicit citizens dependency, courtesy of Warrior with PR #7236.
  • Replace deprecated plugin loader with manager, courtesy of Warrior with PR #7237.
  • Fix potential NPE when two towns are merged with no nation.
  • Add /t invite sent removeall command.
  • New Command: /town invite sent removeall
    • Removes all of the invites which a town has sent.
    • Requires the towny.command.town.invite.add permission node to use (same node used for removing one by one.)
0.100.1.10
  • Fix unkickable ranks preventing the outlawing of non-town members.
  • Handle recently deprecated player.getBedSpawnLocation.
0.100.1.9
  • Fix using_titles messages when entering towns.
0.100.1.8
  • Fix SQL db's trying to load TownBlocks from world which aren't loaded into Towny.
  • API: TownListDisplayedNumResidentsCalculationEvent.
    • Useful for when you want to artifically alter a town's resident count in the /t list pages.
    • Closes #7214.
  • Add nation_resident LuckPerms context, courtesy of Sybsuper with PR #7218. (First-Time Contributor!)
  • Fix claiming particles breaking on Folia servers.
0.100.1.7
  • Fix Title/Subtitle notification regression from 0.100.1.7.
  • API: Add TitleNotificationEvent.
    • Used by other plugins to alter what Title and Subtitle is shown by Towny when using_titles is enabled.
0.100.1.6
  • API: Add TitleNotification object.
  • Add sanctioned towns hover component to nation status screen, courtesy of Fruitloopins with PR #7207.
0.100.1.5
  • Remove unneeded annotations.
  • Fix permission regression from 0.100.1.1.
  • Add a wrapper for getting potion names post-1.20.4.
0.100.1.4
  • Refactor max residents per town code into TownUtil accessed via a new Town method.
  • Bump Spigot 1.20.2 to 1.20.4.
  • Bump com.github.seeseemelk:MockBukkit-v1.20 from 3.60.0 to 3.65.0.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.2.3 to 3.2.5.
  • Re-add the towny.command.town.claim.town.multiple permission node.
    • A child node of towny.command.town.claim.*.
    • Negate this node to stop towns claiming multiple plots at once, ie: with /t claim auto.
  • Refactor parts of the NationCommand class, cleaning up edge case scenarios when towns might join/create nations when they shouldn't.
0.100.1.3
  • Refactor townAdd method to better handle adding and revoking invites.
  • Fix not being able to add towns to nations when the residents-per-nation setting is 0.
  • Add a configurable amount of bonus townblocks given to new towns.
  • New Config Option: claiming.new_town_bonus_claims
    • Default: 0
    • An amount of additional townblocks that a town will receive when it is first created, in addition to any amount given via the town_block_ratio or town_levels.
    • As an example: This can be used to add 10 townblocks to a town when it is made so the borders can be grown a bit more before the mayor has to seek out residents.
0.100.1.2
  • Fix non-mayors being able to add non-kickable-ranked residents as outlaws, which would have allowed them to be kicked.
  • Refactor MapHUD class.
  • Refactor onEntityChangeBlockEvent method.
  • Fix returning null in the relational placeholder code, returning the no-relation colour instead.
  • Refactor some of TownyFormatter's methods, mainly moving some component-creation out into their related Util classes.
  • Add NationUtil.
  • Move max allies test into NationUtil.
  • Add more nation-joining tests to the NationUtil.
  • Refactor nation adding towns in the NationCommand class.
0.100.1.1
  • Refactor parts of the TownCommand class:
    • Refactor townAddResident method.
    • Refactor the town join command.
    • Refactor townSet and the subcommands.
  • Refactor the TownyWorldCommand class.
  • Refactor the PlotClaim task.
  • API: Added new methods to TownyAPI class to determine claim-ability:
    • TownyAPI#testTownClaimOrThrow(Town town, WorldCoord coordToClaim, boolean outpost, boolean newTown)
    • TownyAPI#testTownUnclaimOrThrow(Town town, WorldCoord coordToUnclaim)
  • Create Town object methods for determining if a town has enough residents to be a part of a nation, or to be the capital of a nation.
    • Moves backing logic into TownUtil.
  • Remove some verbose boolean returns.
  • Fix issues discovered in HealthRegenTimerTask where saturation gain was being unable to happen consistently when server TPS drops.
    • Code is now run Async during player evaluation, becoming Sync'd when we are about to heal someone.
    • Towny now properly uses the EntityRegainHealthEvent, reporting the correct amount of health gain, as well as not healing players if this event is cancelled.
  • Added config option to turn on/off the saturation top-up that goes along with the health-regen in towns.
  • New Config Option: global_town_settings.saturation_regen.also_prevent_saturation_loss
    • Default: true
    • When true players cannot become hungrier when in their own or an allied town.
  • Refactor the TownCommand's town kicking method, and decouple the admin version of town kicking.

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