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Reversed the order in which random polygon points are generated to sa…
…tisfy the right hand rule (#2715) Reversed the order in which random polygon points are generated to satisfy to the right hand rule for polygons. Added a simple benchmark test for turf-random.
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Original file line number | Diff line number | Diff line change |
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@@ -1,15 +1,16 @@ | ||
// I don't think this bench test does anything? There is no entry point into | ||
// the module called random() that takes a string? | ||
import Benchmark, { Event } from "benchmark"; | ||
import { randomPolygon } from "./index.js"; | ||
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import { random } from "./index.js"; | ||
import Benchmark from "benchmark"; | ||
let totalTime = 0.0; | ||
const suite = new Benchmark.Suite("turf-random"); | ||
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var suite = new Benchmark.Suite("turf-random"); | ||
suite | ||
.add("turf-random", function () { | ||
random("point"); | ||
}) | ||
.on("cycle", function (event) { | ||
console.log(String(event.target)); | ||
.add("turf-random", () => randomPolygon(1, { num_vertices: 100000 }), { | ||
onComplete: (e: Event) => | ||
(totalTime = totalTime += e.target.times?.elapsed), | ||
}) | ||
.on("cycle", (e: Event) => console.log(String(e.target))) | ||
.on("complete", () => | ||
console.log(`completed in ${totalTime.toFixed(2)} seconds`) | ||
) | ||
.run(); |
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