This project is a public demo of the plugin "UE5 Cardboard VR" for Unreal Engine 5. Specifically, this is a porting to Unreal Engine of the official new Google Cardboard SDK native mobile demo, for iOS and Android.
MARKETPLACE: https://unrealengine.com/marketplace/cardboard-vr
ATTENTION: a copy of the plugin is required to use this project.
UE5 Cardboard VR is an Unreal Engine 5 plugin to support Google Cardboard VR headsets on iOS and Android mobile platforms, integrating the new official Google Cardboard SDK.
NOTE: this product is not made by, or affiliated with, Google Inc in any way.
The master branch contains the project for the latest available version of Unreal Engine.
You can find the old projects for the other supported versions of Unreal Engine in their dedicated branches in this repository.
Marketplace: https://unrealengine.com/marketplace/cardboard-vr
Documentation: https://www.unamedia.com/ue5-cardboard/api/
Discord server: https://discord.gg/PuAyhDctHp
UE5 Cardboard VR is an Unreal Engine plugin to run UE4 and UE5 mobile VR projects on iOS and Android devices using Google Cardboard viewers. The plugin integrates the new official Google Cardboard SDK.
Simply enabling the plugin is enough to start building and running your mobile VR experience on any Google Cardboard supported mobile device and viewer.
For a complete setup, more advanced options and important technical notes, please read the documentation.
- head tracking;
- stereoscopic rendering;
- user interaction via the viewer button;
- native, customizable, UI overlay to allow the user to:
- enable/disable the stereoscopic mode;
- scan the QR code to automatically configure the parameters of its Google Cardboard viewer.
- all the features are available from both Blueprints and C++.
This demo project is a porting to Unreal Engine 5 of the official new Google Cardboard SDK native mobile demo, for iOS and Android.
Thanks to the automatic native overlay feature provided out-of-the-box by the UE5 Cardboard VR plugin, the UE5 app can work both in stereo mode and in non-stereo mode, without requiring any change to the project code.
Screenshot from the official Google Cardboard SDK demo app:
Screenshots of the ported Unreal Engine 5 version, based on the UE5 Cardboard VR plugin: