v1.6.0
Bitesize Samples Changelog
We are excited to announce the release of Bitesize Samples v1.6.0! Thank you for your continuous support!
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[1.6.0] - 2024-05-30
Bitesize Samples Repository
Cleanup
- Formatted .cs files inside the Bitesize Samples repository to adhere to coding standards (#156) Internal testing job definition files were added in order for internal processes to execute.
2D Space Shooter
Added
- Added local pooling for explosionParticles to optimize performance and showcase built-in pooling component (#167)
Changed
- Upgraded to IDE Rider v3.0.28 (#166)
- Upgraded to Unity 2022.3.27f1 (#170)
- upgraded to com.unity.burst v1.8.13
- added com.unity.modules.jsonserialize v1.0.0
- upgraded to com.unity.render-pipelines.core v14.0.11
- upgraded to com.unity.render-pipelines.universal-config v14.0.10
- upgraded to com.unity.shadergraph v14.0.11
- upgraded to com.unity.services.authentication v2.7.4
- upgraded to com.unity.services.qos v1.3.0
- upgraded to com.unity.transport v1.4.1
- upgraded to com.unity.services.core v1.12.5
- Upgraded to Netcode for GameObjects v1.8.1 (#174)
- Upgraded to the newer API for Rpcs, Universal Rpcs
- Upgraded to newer API for Connection Events, OnConnectionEvent
Fixed
- Reset values and buffs after respawn of ship (#167)
Editor Version
- Editor is 2022.3.27f1
Dependencies
Packages
- "com.unity.multiplayer.samples.coop": "https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop.git?path=/Packages/com.unity.multiplayer.samples.coop#v2.4.0"
- "com.unity.netcode.gameobjects": "1.8.1"
- "com.veriorpies.parrelsync": "https://github.com/VeriorPies/ParrelSync.git?path=/ParrelSync#bb3d5067e49e403d8b8ba15c036d313b4dd2c696"
- "com.unity.render-pipelines.universal": "14.0.9"
Client Driven
Changed
- Upgraded to Netcode for GameObjects v1.8.1 (#164)
- Upgraded to the newer API for Rpcs, Universal Rpcs
- The place of execution for a client's position was moved to ClientNetworkTransform child class, ClientDrivenNetworkTransform. This ensures no race condition issues on a client's first position sync. Server code now modifies a NetworkVariable that client-owned instances of ClientDrivenNetworkTransform use on OnNetworkSpawn to initially move a player
- Upgraded to use NetworkObject.InstantiateAndSpawn() API where appropriate (#173)
- Upgraded to IDE Rider v3.0.28 (#166)
- Upgraded to Unity 2022.3.27f1 (#175)
- com.unity.render-pipelines.core upgraded to v14.0.11
- com.unity.services.authentication upgraded to v2.7.4
- com.unity.services.core upgraded to v1.12.5
- com.unity.services.qos upgraded to v1.3.0
- com.unity.transport upgraded to v1.4.1
Fixed
- Added Spawner with event executed on Server Start to fix inconsistent ghost ingredients issue (#157)
Editor Version
- Editor is 2022.3.27f1
Dependencies
Packages
- "com.unity.multiplayer.samples.coop": "https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop.git?path=/Packages/com.unity.multiplayer.samples.coop#v2.4.0"
- "com.unity.netcode.gameobjects": "1.8.1"
- "com.veriorpies.parrelsync": "https://github.com/VeriorPies/ParrelSync.git?path=/ParrelSync#bb3d5067e49e403d8b8ba15c036d313b4dd2c696"
- "com.unity.render-pipelines.universal": "14.0.9"
Dynamic Addressables Network Prefabs
Changed
- Upgraded to IDE Rider v3.0.28 (#166)
- Upgraded to Unity 2022.3.27f1 (#176)
- com.unity.transport upgraded to v1.4.1
Fixed
- Releasing an Addressables handle on OnDestroy inside Preloading scene to prevent releasing loaded dynamic prefab from memory (#179)
Editor Version
- Editor is 2022.3.27f1
Dependencies
Packages
- "com.unity.addressables": "1.21.19"
- "com.unity.netcode.gameobjects": "1.7.1"
- "com.veriorpies.parrelsync": "https://github.com/VeriorPies/ParrelSync.git?path=/ParrelSync"
Invaders
Changed
- Upgraded to IDE Rider v3.0.28 (#166)
- Upgraded to Unity 2022.3.27f1 (#169)
- Upgraded to Netcode for GameObjects v1.8.1 (#172)
- Upgraded to the newer API for Rpcs, Universal Rpcs
- Upgraded to the newer API for NetworkObject spawning to use NetworkObject.InstantiateAndSpawn
- Upgraded usage of NetworkManager.OnClientConnectedCallback to the new NetworkManager.OnConnectionEvent
Fixed
- Optimized NetworkTransform on all networked prefabs so the Clients objects movements are closer to the Host ones (#168)
Editor Version
- Editor is 2022.3.27f1
Dependencies
Packages
- "com.unity.multiplayer.samples.coop": "https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop.git?path=/Packages/com.unity.multiplayer.samples.coop#v2.4.0"
- "com.unity.netcode.gameobjects": "1.8.1"
- "com.unity.render-pipelines.universal": "14.0.11"
- "com.veriorpies.parrelsync": "https://github.com/VeriorPies/ParrelSync.git?path=/ParrelSync#bb3d5067e49e403d8b8ba15c036d313b4dd2c696"
Full Changelog: v1.5.0...v1.6.0