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NetworkTransform not re-initializing after being disabled/enabled
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#3183
opened Dec 20, 2024 by
BerkayDrsn
There is a problem with calling MultiplayerService.Instance.CreateOrJoinSessionAsync in the WebGL build [Distributive Authority]
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#3182
opened Dec 19, 2024 by
NikitaUstinov092
Multiplayer Sessions API Matchmaker with Multiplay wont finish connecting.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#3159
opened Dec 7, 2024 by
MilkyChestnut
"Received a packet too small to contain a BatchHeader. Ignoring it." 4 times, then network breaks
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#3153
opened Dec 6, 2024 by
scs-b
MultiplayerService.CreateOrJoinSessionAsync sometimes returns before SceneManager is ready
docs
Investigating
Issue is currently being investigated
type:support
Questions or other support
#3146
opened Dec 2, 2024 by
afarchy
when quiting, spawned object become null whereas in-scene objects are not.
priority:medium
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3145
opened Nov 29, 2024 by
babaq
Invalid Destroy Error in DA When Changing Scenes
Investigating
Issue is currently being investigated
priority:high
type:bug
Bug Report
#3144
opened Nov 28, 2024 by
KadaXuanwu
"Received a packet with an invalid Magic Value" due to huge message
stat:awaiting response
Status - Awaiting response from author.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#3143
opened Nov 27, 2024 by
scs-b
Error message saying "Please report this to the Netcode for GameObjects team"
stat:awaiting response
Status - Awaiting response from author.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#3140
opened Nov 25, 2024 by
Mesaying
Naked delegates should have event modifier keyword
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:feedback
Issue contains feedback and not specific bug or feature requests.
#3137
opened Nov 22, 2024 by
StephenHodgson
RuntimeNetworkStatsMonitor reports incorrect bandwidth stats when domain reload is disabled
Investigating
Issue is currently being investigated
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3127
opened Nov 16, 2024 by
CodeSmile-0000011110110111
Closing the game on Android doesn't properly disconnect the client
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#3119
opened Nov 9, 2024 by
SubatomicPlanets
Server NetworkManager does not accept new connections from new clients if ONLY/FIRST client in game closes browser (webgl)
Investigating
Issue is currently being investigated
priority:high
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3117
opened Nov 7, 2024 by
kevinstriker
NetworkTransform's interpolator uses what looks like a configurable double lerp, with no way to configure it.
priority:high
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3112
opened Oct 26, 2024 by
roydor
Netcode 2.0, Unity 6 [DestinationState To Transition Info] Layer (0)]
stat:awaiting response
Status - Awaiting response from author.
type:support
Questions or other support
#3107
opened Oct 19, 2024 by
careless10
Build error when compiling using IL2CPP for Android if project uses static NetworkVariables
docs
priority:medium
stat:import
Status - Issue is going to be saved internally
#3101
opened Oct 15, 2024 by
lllando
Unable to parent NetworkObject to a NetworkObject only on client
Investigating
Issue is currently being investigated
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#3100
opened Oct 15, 2024 by
Conundroy
Upgrading Multiplayer PlayMode to 1.3.0 - Assembly Loading Failure
priority:high
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3090
opened Oct 8, 2024 by
jglassacc
Warning in DA when using [Rpc(SendTo.NotOwner)]
priority:high
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3086
opened Oct 5, 2024 by
KadaXuanwu
Upgrading from 1.11.0 to 2.0.0 PostLateNetworkUpdate performance
Investigating
Issue is currently being investigated
stat:awaiting response
Status - Awaiting response from author.
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3083
opened Sep 29, 2024 by
MadJones
NetworkTransform 1.11.0 can initialize world space objects to wrong position
Investigating
Issue is currently being investigated
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#3080
opened Sep 27, 2024 by
zachstronaut
OverflowException with NetworkVariable using InstantiateAndSpawn with Dedicated-Server
stat:awaiting response
Status - Awaiting response from author.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#3079
opened Sep 26, 2024 by
joshturb
Auto spawned Player objects spawning on clients when Spawn With Observers is false (NGO 2.0.0 only).
priority:high
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3076
opened Sep 25, 2024 by
ezoray
Add functions to send and receive unconnected packets in Unity Transport
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:feature
New feature, request or improvement
#3073
opened Sep 21, 2024 by
SubatomicPlanets
Allow nested NetworkObjects in prefabs
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:feature
New feature, request or improvement
#3072
opened Sep 20, 2024 by
SubatomicPlanets
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