The main focus of this mod is to provide integration with GameGlass. To achieve this the mods exports current game state into an xml file and provides some additional action events for accessing more stuff with direct key bindings
Integration into GameGlass still pending
Link to Discord Post: GameGlass Discord
Name | Key | Description |
---|---|---|
GG_LOWER_FRONT | KEY_lshift KEY_v | Toggle lower state of all implements attached at the front |
GG_LOWER_BACK | KEY_lalt KEY_v | Toggle lower state of all implements attached at the back |
GG_FOLD_FRONT | KEY_lshift KEY_x | Toggle folding state off all implements attached at the front |
GG_FOLD_BACK | KEY_lalt KEY_x | Toggle folding state off all implements attached at the back |
GG_ACTIVATE_FRONT | KEY_lshift KEY_b | Toggle activation state all implements attached at the front |
GG_ACTIVATE_BACK | KEY_lalt KEY_b | Toggle activation state all implements attached at the back |
The xml is written directly into the farming simulator directory in the user folder, right besides your mod folder.
Windows: %USERPROFILE%\Documents\My Games\FarmingSimulator2025\gameGlassInterface.xml
The schema for the currently written xml looks like this GameGlassInterfaceSchema
The mod has a configuration file named gameGlassInterfaceSettings.xml
in the modSettings folder. The folder is located
at the same place where your mod folder is.
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<GGS version="1">
<!-- Disable the xml export, useful for multiplayer where only one person has GameGlass to reduce load on the client -->
<exportEnabled>true</exportEnabled>
<logging>
<!-- Configure log levels for debugging purposes -->
<level>INFO</level>
<specLevel>INFO</specLevel>
</logging>
</GGS>