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Sample rate-based sine wave generation
Build #485: Commit e3b9ff8 pushed by VoidXH
November 27, 2024 16:28 3m 27s master
November 27, 2024 16:28 3m 27s
Per-subframe E-AC-3 rendering
Build #484: Commit 89680f7 pushed by VoidXH
November 25, 2024 23:08 4m 5s master
November 25, 2024 23:08 4m 5s
Code quality improvements
Build #483: Commit 3560d71 pushed by VoidXH
November 2, 2024 12:18 4m 28s master
November 2, 2024 12:18 4m 28s
Unsafe mode
Build #482: Commit b2efaa2 pushed by VoidXH
October 31, 2024 15:49 3m 34s master
October 31, 2024 15:49 3m 34s
Dashed lines in overlays
Build #481: Commit 3b1deca pushed by VoidXH
October 11, 2024 23:04 4m 29s master
October 11, 2024 23:04 4m 29s
Support Sony ES series
Build #480: Commit adb28a1 pushed by VoidXH
September 22, 2024 12:58 2m 58s master
September 22, 2024 12:58 2m 58s
Channel placement guide formatting
Build #479: Commit a335227 pushed by VoidXH
September 9, 2024 23:34 2m 50s master
September 9, 2024 23:34 2m 50s
Documentation update
Build #478: Commit 8e25779 pushed by VoidXH
September 9, 2024 23:30 5m 32s master
September 9, 2024 23:30 5m 32s
Code quality improvements
Build #477: Commit f69b565 pushed by VoidXH
September 4, 2024 18:55 3m 43s master
September 4, 2024 18:55 3m 43s
Use VoidX.WPF for HTTP
Build #476: Commit be029a7 pushed by VoidXH
September 4, 2024 08:54 3m 48s master
September 4, 2024 08:54 3m 48s
Correct set of possible Tonewinner Q factor values
Build #475: Commit df28877 pushed by VoidXH
August 19, 2024 10:36 3m 44s master
August 19, 2024 10:36 3m 44s
Yamaha RX-A series support
Build #474: Commit 32d36f4 pushed by VoidXH
August 16, 2024 20:17 4m 0s master
August 16, 2024 20:17 4m 0s
Invariant culture and zero optimizations in IIR filter sets
Build #473: Commit 0da9ee3 pushed by VoidXH
August 12, 2024 21:16 4m 59s master
August 12, 2024 21:16 4m 59s
Support Tonewinner AT-series
Build #472: Commit 4c23a8b pushed by VoidXH
August 10, 2024 18:22 4m 8s master
August 10, 2024 18:22 4m 8s
Code quality improvements
Build #471: Commit 230fb9d pushed by VoidXH
August 6, 2024 21:02 5m 4s master
August 6, 2024 21:02 5m 4s
Clipping detection
Build #470: Commit 4bd1d2b pushed by VoidXH
August 3, 2024 19:41 4m 41s master
August 3, 2024 19:41 4m 41s
Microphone disconnection detection
Build #469: Commit b535c30 pushed by VoidXH
July 31, 2024 20:42 4m 52s master
July 31, 2024 20:42 4m 52s
Updated Unity to 2022.3.30f1
Build #468: Commit 70f4979 pushed by VoidXH
July 21, 2024 14:31 3m 3s master
July 21, 2024 14:31 3m 3s
Translate system sample rate
Build #467: Commit 79e0e0e pushed by VoidXH
July 20, 2024 23:27 4m 9s master
July 20, 2024 23:27 4m 9s
Fix incorrect channel mapping by removing channel mapping
Build #466: Commit b557c4b pushed by VoidXH
July 20, 2024 23:10 4m 26s master
July 20, 2024 23:10 4m 26s
Performant CSF import
Build #465: Commit 94d64eb pushed by VoidXH
July 20, 2024 22:50 5m 11s master
July 20, 2024 22:50 5m 11s
Cavern Filter Studio configuration file implemented
Build #464: Commit d832313 pushed by VoidXH
July 20, 2024 22:41 4m 25s master
July 20, 2024 22:41 4m 25s
Faster import of Equalizer APO configuration files
Build #463: Commit 385d18d pushed by VoidXH
July 20, 2024 15:02 2m 50s master
July 20, 2024 15:02 2m 50s
Complete Equalizer APO configuration file export
Build #462: Commit 819aa26 pushed by VoidXH
July 20, 2024 00:43 4m 27s master
July 20, 2024 00:43 4m 27s
Consistent sample rate handling across filters
Build #461: Commit b3ef03e pushed by VoidXH
July 18, 2024 23:02 12h 57m 15s master
July 18, 2024 23:02 12h 57m 15s