v1.8.6
New Content
- Block component validation
- Added experimental toggles to autocompletions and create project menu
- Added project config menu to edit experimental settings
- Added support for creating a manifest with scripting enabled during project creation
- Added entity time line events, texture sets and volumes to documentation list
- Added support for dynamic geometry, animation and entity property autocompletion
- Dialog file creator
- Updated script file creator for new beta APIs
- Made RP lang files contain some filler text for organizational use
- Made bridge only create
player.json
and ACs/bridge folder when item's format is <= 1.16 - Updated all vanilla BP and RP
- Move data repository to
Xterionix/data
Data Updates
- Updated Entities, Mob families, Biomes, Blocks, Items, Structures, Item Groups, Commands to 1.20
- Updated inventory types, biome tags, slots
- Updated world gen to only autocomplete world gen queries
- Updated all entity components and added new ones
- Updated furnace and brewing recipes to only suggest respective block tags
- Updated crafting recipes to allow for simplication ie; just item id
- Stabilized math functions
- Stabilized block permutations, properties and components
- Added new entity materials
- Added autocompletions for block geos, entity geos and attachable geos
- Added autocompletions for entity animations
- Added
menu_category
and block traits - Added support for entity properties
- Added support for smithing table recipes
- Added inventory slot type
- Added
on_entry
andon_exit
to RPAC - Added
match_tool
andexplosion_decay
to loot tables - Added dialog support and highlighter
- Added format versions up to 1.20.10
- Added molang queries, variables and context variables
- Added true/false to booleans under molang
- Added spectator gamemode
- Added scripting support within
manifest.json
- Removed any_tag from entity components within items
- Removed second storage of structures
Fixes
Removals
- Built in entity snippets (Will post a replacement for these soon)
- Built in presets (Will post a replacement for these soon)
And so much more! Feel free to leave suggestions and bug reports here on Github.