Releases: Zireael07/The-Veins-of-the-Earth-original
Releases · Zireael07/The-Veins-of-the-Earth-original
Beta 2.9
CHANGELOG:
- new races: half-drow, gnome, halfling
- revised AC (cannot exceed +5 from rings)
- revised BAB (BAB requirements for feats work now)
- magic weapons
- color-coded stats and CR in tooltips, relative to your stats and level
- favored classes
- fix vermin symbols
- update README & license & controls screen
Standalone beta 2.8 hotfix
CHANGELOG:
- fixed the monster stats being 0
- monster symbols overhauled & added to legend screen
- controls screen shown automatically after char creation, now includes 'r' for rest
Standalone beta 2.8
CHANGELOG:
- tooltips for character sheet, containing the info that used to be in the Help screen
- Help screen now shows controls
- luminescent moss is luminescent again; typo fix; some tweaks to level generation
- new magic items: belts of Strength, boots of dodging
- random name generator, taking into account your class and race
Standalone beta 2.7
CHANGELOG:
- fix for money bug
- code cleanup; undead moved to templates
- increased the number of items and monsters spawned
- new item: cord armor
- expanded saves listing in character screen
- working ECL
- [standalone version only] brand-new start-up screen and menu
Standalone beta 2.6
CHANGELOG:
- new class: bard
- level-up screen now contains tips
- healing now prints out a message in the log
- character sheet shows feats only
- tooltips added to inventory screen
Standalone beta 2.5
CHANGELOG
- new magic items: boots of elvenkind, cloak of elvenkind, bracers of armor
- new monsters: giant eagle, shocker lizard, monitor lizard; wolf, raven, rat; monstrous centipede, monstrous scorpion, giant ant, fire beetle, stag beetle
- improved food descriptions
- rogue & wizard & ranger start with ammo now; ranger starts with offhand weapon
- removed highscores since they don't work
- working auto-ID on pickup
- offhand attack and iterative attacks
Beta 2.3
CHANGELOG:
- bugfixes
- money
- more room types
- code cleanup
- improved skill select screen
- expanded item tooltips
- magic item properties
- humanoid templates coded in
Beta 2.25 standalone
CHANGELOG
- new monsters: drow, goblin, human
- adjusted monster spawn rate
- no XP for monsters with CR < character level - 4
- resting takes longer
- saving throws take the better of two stats (Dex-Int for Ref; Con-Str for Fort; Wis-Cha for Will)
- changed map generator back due to performance issues
- new prestige classes: assasin, shadowdancer
- barbarian speed bonus implemented
- terrain effects implemented
- added tips to stat generator screen
- implemented Swim skill
- armor spell failure chance implemented
- cannot cast spells if key stat is equal or lower than 9
Standalone beta 2.1
A hotfix for beta 2.
Fixes the potion ID and skill select screen not working.
We're aware of some issues with Intuition, hoping they'll be fixed for the next beta release.
Standalone beta 2
Long-awaited beta 2 is here, in a standalone version.
CHANGELOG:
- multiclassing
- skill checks printed to log
- level-up bonuses applied properly
- halved XP required to level