Releases: Zireael07/The-Veins-of-the-Earth-original
Releases · Zireael07/The-Veins-of-the-Earth-original
BETA 13 "Anyone can be a winner"
CHANGELOG:
- bug fix - item getting equipped in weird slots
- bug fix - display gameplay tab when starting game; add confirmation for settings
- bug fix - errors when cause fear spell works on an enemy
- bug fix - no more keeping old zone name displayed for 1 turn after changing
- bug fix - no more superfluous saving throws in log with many spells
- bug fix - Lua error when increasing stats on level up
- bug fix - intro message was supposed to be colored but a typo rendered it all white
- bug fix - warning message pops up in log every time you spot a monster, not just the very first one
- bug fix - traps no longer throwing up errors
- update to T-Engine 1.4.8
- the game now counts level generation attempts and aborts after too many (default is 50)
- quests: main quest, tutorial
- achievement for completing either quest
- the game now has a win condition
- new zones: Vatic Wastes, thieves guild
- new tiles: ring, signet ring, house insignia, greaves, cave floor, cave wall
- new items: signet ring, house insignia, gloves, greaves; waterskin
- new item slots: bracers, legs; bracers are now won in the bracers slots
- Iron Will etc. now scale with character level; restore Toughness as a separate feat; fold Dodge into Mobility
- implement climbing, opening locks on chests and doors
- a generic interact with environment button (e.g. get apples from a tree)
- NPCs in noble compound now have a correct faction
- adjust many rarities
- kids' spawn is now delayed
Beta 12 "Detect all of the magic"
CHANGELOG:
- bug fix - potions/wands/scrolls without effects now never happen
- bug fix - add dummy entry to lower odds of mwk+ items
- bug fix - fix an engine bug preventing force_ego from working
- bug fix - rare Lua error when debug creating an item which is blocked by level_range
- bug fix - use_simple entry from ego not being merged with the parent item
- bug fix - typos in handle animal and stealth skills
- bug fix - ensure every randomly generated vial has poison
- bug fix - character sheet BAB display forgot to describe some modifiers
- bug fix - summoned critters not having wounds and their tiles not showing
- bug fix - typo caused some consumables' and npc tiles to not show
- bug fix - scrolls no longer leaking info about their effects
- bug fix - trying to pseudo-ID already ID'ed items (e.g. starting items)
- bug fix - cross class skills max rank not getting updated
- bug fix - overzealous filters in debug create item
- bug fix - mails having leather paperdoll look
- bug fix - some items not having subtypes
- bug fix - torches are properly removed from inventory when running out of fuel
- bug fix - resurrection diamond costing 10x too much exp
- bug fix - monster info counts egoed monsters together with non-egoed; no longer leaks info
- update to T-Engine 1.4.0
- new tiles: rags, crown, circlet; various gemstones; elven cat, locathah, grimlock, aasimar, tiefling, duergar, deep gnome, azer; piranha bird, bugbear, trog, merfolk, skum; light wooden/light steel/heavy wooden shields; cord/padded/leather armor;
- new item: rags, crown, circlet; gemstones
- new magic properties: graceful (half ACP), featherlight (1/4 weight)
- more potion and scroll types
- potions now stack
- a proper NPC egos implementation
- use shaders for some egos
- barbarians and fighters now get Spot as a class skill, just like Incursion
- backgrounds reworked: now they give you a bonus feat only
- trainer option improvements: class, skills, feats offered and dialogs respecting the limitations
- implement detect magic
- identify spell now takes an hour to work
- implement school-ID'ing if your Intuition is high enough
- implement item hardness and durability
- mithril armors now have all the associated effects per SRD
- implement generating specific egoed items
- all characters now start with a random potion and a potion of cure light wounds
- item tooltips now display average damage and % chance to crit for weapons
- item tooltips notify you of newly picked up items
- increase flying text size based on sensible flying text addon
- popup feedback for skill and class tabs of level up screen
- shortened names displayed in the equipdoll, ToME 4 style
- ability to tag items to prevent selling/dropping them
- shops now pay 66% price for unided items
Beta 11.5 "Focus! Enjoy!"
CHANGELOG:
- bug fix - inability to use stairs (reported by Avagart)
- bug fix - heal/inflict potions now print a message to log
- bug fix - Shield Focus feat causing an error in AC code (reported by wobner @ GitP forums)
- bug fix - log feedback when inflicting wounds
- bug fix - wounds being applied thrice in a single round
- bug fix - combat attack printout shows all the situational stuff (it was being overwritten by the generic)
- bug fix - due to copy and paste error, actors in FOV weren't being stored for the player, which broke a lot of functions (such as a check for being able to hide, being threatened or triggering AoOs)
- bug fix - the message for a powerful item on level never showed up due to bad logic
- implement throwing potions at enemies
- implement touch AC and touch attacks
- implement spell focus feats
- enable delayedLogMessages
- add yellow highlight to items and red highlight to actors
Beta 11 "The Larger World"
CHANGELOG:
- bug fix - correct generator path for drow outpost
- bug fix - typos in drow lore entry
- bug fix - "not delved much further" triggering for zone changes and/or non-infinite zones
- bug fix - worldmap info lore piece spawning in all zones
- bug fix - lore pieces not having names
- bug fix - logic in health descriptions
- bug fix - NPC FOV code erroneously marking stuff as seen for player's map code
- bug fix - wolf, hyena, jackal, hell hound tiles not showing up
- new tiles: noble wall, building floor; worldmap floor, worldmap walls, elven floor, elven wall, drow child, warded wall, air portal, earth portal, fire portal, water portal, 2 worldmap entrance variations, altar; tattoo, wand, rod, beer, biscuit, wine, meat ration, throwing dagger, throwing axe, shortsword, sickle, water flask, drow wine, elven wine, blood, bed, table; chasm
- new zones: small tunnels, elven outpost, wizard tower, drow village
- new NPCs: elf sage, elf healer, elf hireling, elf guard, drow child
- new splash screen by Ozymandias79
- import T2 port's dungeon generator by Zizzo
- change starting zone to small tunnels, make it use the T2 generator
- use the T2 weighting code in other generators
- skew the generator in drow city areas towards generating more drow; neutral vermin, elementals, fiends roaming the city; the brothel should now have more courtesans
- skew the generators in Elemental Planes towards outsiders of the element and forbid opposing elementals
- classes shown in character creation in a tree form
- add lore entries to those monsters that were missing them
- implement being resurrected by your divine patron
- implement xp tick
- implement a proper starting equipment resolver
- implement "take 10" rule
- hotbar button menus no longer offer unusable talents; show talent status
- add a message when a monster enters your sight
- torches light up your map on screen
- add one-liners (aka emotes) to most monsters
- add a scrambling function to chat
- display skills used in chat
Beta 10.5 "Gish in a can"
CHANGELOG:
- bug fix - enforce life being equal to max_life when initing a NPC
- bug fix - fix wizard not getting his spells
- bug fix - use elevated level for addons pick (e.g. in stores)
- bug fix - give wounds to the tutorial boss (kudos to guessingo on Bay12 forums)
- bug fix - restore use of provided fonts in the ASCII display
- bug fix - fix dungeon level display for areas with long names
- two small Lua fixes from DarkGod (one affecting only Linux/Mac)
- bug fix - restore the confirmation pop-up in level up dialog
- new class - magus
- new spells: stoneskin
- new items: tome of gainful exercise, tome of understanding, tome of bodily health etc.
- new lore: a guaranteed piece tells you about the worldmap & other areas
- new zones: flooded cavern, lava cavern
- add two new fonts, remove the ASCII without backgrounds option
- character creation screen: the "Next" button brings you to the tab you need to check if something is missing
- bring resists in line with d20 and log them
- show AC sources in character sheet
- more use for Knowledge and Heal skills
- tutorial improvements - make opponents less dangerous, less numerous, replace some water with shallow water
- no more L-shaped buildings in the city; the city is now walled and gated
- new debug option - monster character sheet
Beta 10 "True strike at all the bugs"
CHANGELOG
- bug fix - spellbook doesn't show a second tab if the second class happens to be shaman/sorcerer
- bug fix - prevent using items on worldmap
- bug fix - prevent picking up items when asleep
- bug fix - opposed Move Silently check no longer bugs out; introduced a safeguard against further skill misspellings
- bug fix - detect x spells now work properly
- bug fix - reducing copy&paste errors in descriptions
- bug fix - limit attacks of opportunity to moving away
- bug fix - no more negative skillpoints upon gaining a level
- bug fix - gameplay tab in options is now properly hidden after game starts
- bug fix - Intimidate now works as intended
- bug fix - reduce tojanida AC
- bug fix - hunger now increases on the worldmap
- bug fix - no more Lua error on using Ignizzar's fire spell
- bug fix - sorcerer/shaman spell points now update when gaining a level
- bug fix - more safeguards to visibility detection for log messages
- bug fix - map no longer goes under hotbar
- bug fix - inventory screen no longer closes when doing most stuff
- bug fix - adjust some CRs up, most notably ogres, to reduce early game difficulty
- bug fix - restore log message when killing an NPC
- bug fix - crafting items no longer shows curses as option
- new tiles: fungi, handwraps, monk robes
- new zones: inn; drow outpost, drow metropolis, cave grove, fungi maze, fungi forest; goblin barracks
- new spells: entangle, charm animal, delay poison, longstrider, detect poison, detect magic, shield, protection from alignment, true strike, endure elements, resist energy, protection from energy,
- new NPCs: city seller (can sell from most of the shops defined except armor/weaponsmith and library)
- new magic item properties: minotaur, of physical perfection
- new items: handwraps, monk robes, archmage robes; a lot of consumables (foods, drinks)
- new feats: Arcane Armor Training, Arcane Armor Mastery
- bards now ignore spell failure from light armor
- implement Pick Pockets, Decipher Script skill
- split skills into adventuring and background per PF variant rule
- new variant rule: Pathfinder feats - every two levels instead of every three levels
- implement confused, cowering, dazed, dazzled, deafened, entangled, exhausted, petrified, prone conditions
- darken tiles outside FOV for better differentiation
- implement level map screen
- move mage armor spell to abjuration school
- overhaul nutrition system
- more ways to earn XP - dealing hp damage, making successful skill checks
- items display special requirements
- change potions and drinks ASCII symbols
- change bear endurance, summon creature icons
- implement menu buttons on hotbar, especially useful for spellcasters; skills/spells no longer get auto-added to the bar
- spellbook now shows a pop-up if you can't memorize a spell due to exceeding limits
- spellbook shows school in descriptions
- level up screen is now tabbed instead of using buttons to go to various parts (skills, feats)
- patch Birther class to allow dynamic (i.e. function) descriptions (like talents)
- generate class descriptions procedurally
- shuffled character creation class help to a separate tab
- torches now show the amount of fuel left in them and count down properly; corpses rot (but are not removed properly)
- update help screen to cover switching tiles on/off
- debug create item screen now makes you pick item type first
Beta 9 "Dark drow beauty"
CHANGELOG:
- bug fix - made fire outsiders straight out immune to fire
- bug fix - wyvern now has poison
- bug fix - tendriculos and choker have proper descriptions
- bug fix - rejecting filters due to exceeding cost led to no filters being applied at all when creating loot
- bug fix - take into account item level ranges when creating loot
- bug fix - adjust item levels and rarities since some were out of whack with the item's real power
- bug fix - NPCs and monsters should now drop level-appropriate gear
- bug fix - cost filters now operate on the baseline price in coppers (i.e. what e.cost is expressed in)
- bug fix - add currency symbols (pp, gp, sp) in item tooltips; display store purse in silver coins
- bug fix - unify flavors capitalization
- bug fix - add subtype to those outsiders which were missing it
- bug fix - magic armor now reduces armor check penalty by 1 for being masterwork already
- bug fix - wearing cloaks no longer messes up the player doll display
- bug fix - feat granting items (e.g. boots of dodging) actually grant them
- bug fix - drag-and-drop inventory sometimes not working
- new zones: Plane of Air, Plane of Earth, Plane of Fire, Plane of Water; kobold warrens, bank
- new monsters: succubus, incubus; dragons (complete with age categories and breath weapons)
- new NPCs: drow house guard, drow house captain, drow priest, drow banker
- new magic item properties: masterwork (weapon/armor/shield), muleback, of heavyload; of powerful grip, of the Dervish, of neutralization, of grounding; efficient, of Maeve, returning;
- new original tiles: blood ape, formian, howler, brass dragon, vargouille, bulette, cockatrice, copper dragon
- new monster tiles: giant ant soldier, giant ant queen, will-o-wisp, grick, spectral panther, white dragon, tojanida, hag, sphinx, shambling mound, harpy, basilisk, behir, hyena, jackal, viper, ankheg, aranea, gray render, lamia, winter wolf, naga;
- new NPC tiles: drow female noble, drow commoner, drow house guard;
- new terrain tiles: chasm, tiled floor, iron door, drow door, fountain, worldmap floor, worldmap wall, worldmap stairs up/down, worldmap ruins, barred door, cobblestone floor, water floor, water wall, fire floor, fire wall, earth, earth wall, air, cloud, mud;
- new tiles: glaive
- humanoid NPCs now have portraits (kudos to /u/Ozymandias79)
- implemented languages
- implemented a way to self-resurrect within the normal rules
- implement item compare
- implement butchering corpses
- add money weight switch
- new scroll flavors
- change ASCII color for chaos beast, howler, rast
- change ASCII symbol for nightmare
- gave breath weapons to hell hound, dragon turtle
- gave immunities to delver, gibbering mouther, mimic, nagas; ghaele, lillend; tojanida; assassin vine, shambling mound, tendriculos; fire elementals, magmin; night hag
- marut and fire elementals now deal additional damage on hit
- implement low-light vision
- implement Craft, Survival skills
- rogues now receive Weapon Finesse for free
- item creation feats now pick from all possible egos
- item's tooltip now tells you where you found it (from ToME 2 port)
Beta 8 "Mayfly-December Romance"
CHANGELOG:
- bug fix - no more artifacts dropping on dlvl 1
- bug fix - init sound on loading game from a save
- bug fix - give humanoid NPCs weapon proficiencies
- bug fix - no more errors on log in healer chat
- bug fix - damage logged now includes all increases
- bug fix - effects outside sight range are now forced to be silent
- bug fix - shoot no longer throws a Lua error if you have a shooter but not ammo
- bug fix - can now drag items to hotbar without errors
- bug fix - hotbar will not burp errors when there are no charges at all
- bug fix - increase rarities of large+ vermin
- bug fix - amulet ASCII symbol not showing up
- bug fix - difficulty selection not being saved/displayed properly
- bug fix - Oathbow not counting as ranged weapon
- bug fix - personal reaction not used at all, leading to attacked neutrals not turning hostile
- bug fix - don't show talent cooldown if it's 0
- bug fix - no more option to wear things with INVEN slot
- bug fix - adjust food rarities and add a message on eating
- bug fix - spending a night with a courtesan counts now as resting
- bug fix - buttons overlapping in Help screen
- bug fix - encumbrance no longer considered detrimental
- bug fix - update the tutorial to mention wounds
- bug fix - add sex to character screen
- bug fix - wrap up Power Attack rework and update description
- bug fix - don't display pseudo ID tags on paperdoll
- bug fix - make the specific class resolver actually work
- bug fix - fix the HP allotted by both random and specific class resolver
- bug fix - don't show decimals in special damage messages
- bug fix - assorted spelling fixes
- bug fix - blindness/deafness now allows a save and uses the same TalentDialog code as other spells
- bug fix - cheat resurrect now restores mana, if any, and wounds
- added Symbola font and used it on map
- new zones: temple, drow temple
- new magic properties: weapons - bane corresponding to all monster types, aligned, elemental, elemental burst; wondrous items - of slow digestion
- uncommented fortification code, spiked armor and shields egos
- new item tiles: belt, girdle, club, helmet, mushroom, long composite bow, short composite bow, hand crossbow
- new NPC tiles: drow noble male, phantom fungus
- changed ASCII symbol for bullets
- changed ASCII symbols for grick, azer, djinn, efreet, xorn
- changed ASCII colors for lillend, barghest, some vermin
- changed ASCII symbols and colors for drider, will o'wisp, quasit, thoqqua
- added distinctive colors to individual mephit and formian classes
- added paperdoll graphics for almost all weapons (except double sword)
- added tips on loading zone level
- implemented the Luck stat
- implemented Monkey Grip feat
- implemented proper DC calculations for spells
- random and default buttons in character creation screen
- increase spellcaster classes skill points allotment to 4
- ammo capacity is now randomized
- some bags now limit what can be put in them (so an ammo belt will accept only ammo)
- the HUD now informs you that you are on the worldmap or gives you the zone name itself for other zones
- many dialog lists are now colored to help distinguish between good/bad/neutral options
- character sheet now takes all attack modifiers into account when displaying your attack
- the character screen now has a tab listing all effects you have
- the player character can now have children of his/her own
- if you die but have a child(ren), you can keep playing as one of the kids
- improved the loot generator
- skills are no longer hardcoded
- AI can now pick up items from the floor and swap weapons
- players can keep a ranged weapon in the shoulder slot and swap weapons with a keypress
- you can now wield, take off or use items with a keypress giving you a list of all applicable items
- improved combat messages
- neutral NPCs can now be told to move aside/swap places with you
- neutral NPCs who turned hostile due to attacks will slowly decay towards neutral again if not attacked
- add specific class levels to sages, courtesans, guards
- add more skill kits/update their descriptions
- giant ant queen CR bumped up and brought closer to PF version
- the player will now stop running automatically in some cases (chats, nasty stuff happening)
- worldmap now uses its own sight range
- code attacks of opportunity
- added outline to ASCII entities
Beta 7 "Not just healbots"
CHANGELOG:
- bug fix - FBO lua error on save load
- bug fix - Lua error & nil exp for creatures with CR in-between table values
- bug fix - character creation screen now does check if a character save already exists
- bug fix - flavored amulets spelling
- bug fix - incorporate the engine fixes for ActorSeenDisplay, making the switch work
- bug fix - shooting not using the weapon's designated crit damage
- bug fix - flyers showing for critters outside lite range
- bug fix - assassin name typo
- bug fix - charges being displayed off or not displayed at all for multiple lines of spells in a spellbook
- bug fix - training stat tracker values are now properly zeroed when increasing stat
- bug fix - no more Lua errors on right clicking talents
- bug fix - no longer having to drop the fireball on yourself
- bug fix - visited zones not being saved leading to Lua errors when changing level
- bug fix - spell failure not canceling spells properly
- bug fix - cheat resurrect no longer throws errors if you happened to die while encumbered
- bug fix - Summon Monster I works as intended
- bug fix - used up arrows and/or thrown weapons are now properly removed
- bug fix - summons' tooltips no longer throws an error [Castler]
- bug fix - mage armor spell no longer warns you when you use it on yourself [Castler]
- bug fix - map no longer going under UI on left-hand side [kudos to Castler for pointing out the fix]
- bug fix - level up achievements now achievable
- update to T-Engine 1.3.0
- make use of engine updates, including room generator & ego functions
- enable sound capabilities
- new spells - divine favor, entropic shield, doom, shield of faith, deathwatch, summon monster II,
- new feats - Master Craftsman
- new NPC: human/dwarf/drow healer, drow tavernkeeper
- sorcerers and shamans now use a spell points system instead of Vancian spellcasting
- implement room descriptions
- hirelings now use party member code from ToME
- implement vitality/wounds system
- implement metamagic feats - Extend, Empower and Maximize Spell
- implement Precise Shot and Far Shot feats
- implement Jump, Intimidate, Heal skills
- implement spell points & psionic power
- consumables now stack
- humanoid NPCs now carry food & light sources
- some animals are now neutral and vermin now constitute their own faction
- unwearable items are highlighted in red; unusable ones in blue
- drow noble house is now named after the House that inhabits it
- can now throw thrown weapons
- low Int characters get separate answers now
- log message is shown when player gains EXP
- UI improvements and bugfixes for feat select screen [Castler]
- stair tooltips show where they lead to if you've been there at least once
- AI no longer walks into chasms/lava/water
- game options screen displayed before the first level is generated
- implement talent configuration from ToME
- item creation debug screen now allows hand-picking egos to be generated
- fixes and improvements to magic item generation
Beta 6.5 "More to see in the universe"
CHANGELOG:
- bug fix - fix the isThreatened() function
- bug fix - add "or 0" to item price appraisal
- bug fix - drow and elves now receive racial proficiencies properly
- bug fix - restore targeting display
- bug fix - stores for wandering shopkeepers now work as intended (no more insta-restocking)
- bug fix - no longer capitalizing target names in log
- bug fix - restore feat descriptions in feat select dialog
- new tiles: drow noble female, drow noble male
- new spells: expeditious retreat, dimension door, magic mapping, detect monsters, detect objects, know alignment
- new terrain: shallow water
- new zone: drow city, drow noble compound, tavern, brothel
- new NPC: drow sage; drow noble female/male, drow commoner, drow guard, drow courtesan
- implement class titles
- implement stats training
- implement trap sense for rogues
- display seen NPCs in a list on-screen
- implement racial dolls
- add towns to worldmap
- saves are now timestamped and time played is tracked
- good player characters of traditionally evil races have a special intro text
- randomize notes drop
- implement a level spots tracker debug functionality
- testing encounter-based generator