Pygame UI Library built by Casey (@caseyhackerman) and Jason
pip install guipylib
or with poetry
poetry add guipylib
import pygame
import colorsys
from guipy.components.slider import Slider
from guipy.manager import GUIManager
from guipy.utils import *
winW = 1280
winH = 720
root = pygame.display.set_mode((winW, winH))
man = GUIManager()
mySlider = Slider(height=50, width=500, thickness=5, radius=12, initial_val=0.4)
mySlider2 = Slider(height=50, width=500, thickness=5, radius=12, initial_val=0)
mySlider3 = Slider(height=50, width=500, thickness=5, radius=12, initial_val=0.5)
mySlider4 = Slider(height=50, width=500, thickness=5, radius=12, initial_val=0.5)
man.add(mySlider, (0, 25))
man.add(mySlider2, (0, 75))
man.add(mySlider3, (0, 125))
man.add(mySlider4, (0, 175))
running = True
while running:
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
running = False
root.fill(DARK_GREY)
color = tuple(
i * 255
for i in colorsys.hls_to_rgb(mySlider2.val, mySlider3.val, mySlider4.val)
)
center = (winW // 2, winH // 2)
r = 10 + mySlider.val * 100
pygame.draw.circle(root, color, center, r)
pygame.draw.circle(root, BLACK, center, r, 3)
man.update(pygame.mouse.get_pos(), events, root)
pygame.display.update()
Check out some helpful guides and API references here