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Releases: Zodsmar/SeedSearcherStandaloneTool

1.17 Update - Hotfix

15 Jul 16:13
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1.17 Update - Hotfix Pre-release
Pre-release
  • Removed the new UI as it was causing the fatal bug.
    (Will look into bringing the new designed UI back at a later date.

1.17 Update (Currently Broken)

09 Jun 22:31
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Changes

  • Updated UI and to 1.17
  • Importing custom seeds via file now supports words
  • "Since Last Accepted World" timer has been added to know how long it takes to find a seed
  • Few bug fixes and minor tweaks

Spawnpoint and Predefined Seed List Searching

28 Dec 22:40
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Spawnpoint searching

To keep the speed searching from spawn point is slightly different. You need to actually search for a specific spawn point by giving and X and Z coordinates. If you don't want the spawn point exact you can set a Margin of Error as well. This margin will check that the spawn point is within the range. So if I wanted X: 30 and Z: 50 with a Margin Of Error: 20. X: 35 and Z: 37 would be a valid spawn point because it is within that margin of error.

Changes

  • Searching from a predefined list of seeds is now possible
  • By have a predefined list of seeds you can use the tool to check for one set of criteria. Take all of those seeds and pass it in with a new set of criteria
  • Added Biome Precision this value is for getting structures, the lower the value the less similar seeds you will get. A lot of structure locations are the same across many seeds because of the way structure seeds work versus biome seeds. The lower this value the more differentiation you will get with the seeds.
  • Previously seeds would always start from 0 and go up so by searching the same criteria you would always get the same seeds. Random searching is now truly random

A lot of these changes will help more specific seed searching and one that comes to mind is particularly the speedrunning community.

1.16 Nether Searching Update

06 Jul 00:57
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Nether and End Searching

You can now search all dimensions in the game for all structures and biomes

Changes

  • With the new update speed is improved immensely. That being said to have the speed like this I had to make a few sacrifices. One being searching at spawn point (All searches are now 0, 0) In the next release I want to bring this back as an option but for now its 0, 0)
  • For structures Strongholds and Mineshafts are missing. Strongholds are missing because they have hard limits and ranges which they can spawn in plus to search for them will slow the tool down significantly and I felt it wasn't useful. More info: https://github.com/Zodsmar/SeedSearcherStandaloneTool/wiki/Stronghold-Searching
    Mineshafts are so common anyway and with the way they generate again searching for them will slow it down significantly so I removed it. I would like to add both back in the next release but just a heads up.
  • AMIDST is no longer a dependency so because of this it actually runs 100% standalone from Minecraft so you do not need to have Minecraft installed on the computer therefore no directory is needed anymore so it was removed.
  • Structures now have the option for how many you would like to search for put a number in and it will only give seeds that have that many.
  • Renamed biomes to match the changes Mojang made with the biomes in-game. Consistency.
  • Biome Sets are also changed a bit. I will create a wiki page later to include what's in each biome set now.

Added Thread Searching

Added Shadow Seeds

If anyone would like to help or optimize the code more or anything PR's are always welcome!
Also to get more notice on the tool if you post any seeds you find, could you please say it was found with this tool so others know that this is available (This is not necessary but would be greatly appreciated!)

Bedrock Mode + New UI

27 Apr 02:49
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Bedrock Mode + New UI Pre-release
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Bedrock Mode

You can now search for seeds in bedrock, however, because bedrock seeds are generated differently in bedrock on average the biomes are correct (no structure searching. Sorry) but their placement might be off. So if you are searching a 500x500 area for desert in bedrock the desert could actually be at like 550. So it is a little off but all the biomes should exist relatively in the area.

World Types

You can now search for seeds within Default, Amplified or Large Biome worlds!

New UI

  • The UI has been redesigned using JavaFX and the biomes are dynamically created from a JSON now (from a user standpoint this doesn't mean much but for myself as a developer adding new biomes in new version is now pretty much 1 line of code in the JSON file)
  • Tooltips have been added so you can get more information on a feature

Saving Console

  • Save entire console output with the push of a button
  • Turn on Auto Save so whenever seeds are found it appends to a file (If you leave it on overnight and your computer crashes you have a log of what the tool found before the crash) You need to turn this on or it won't do it
  • Choose where to save the console with a directory chooser

Randomized Seeds

By default this is on but if you would like to search for seeds within a specific range incrementally you can for example search for seeds from 56000 to 560100. Simply just more customization and abilities for those who want it. - Thanks to PaulW

New Formats

I doubt anyone will need it but if anyone has trouble running the JAR or EXE, there is now a .TAR and .ZIP with runnable .bat files. Gradle lets me build them so I figured I would add more ways people can use the tool!

Developers

I am actively looking for people who can help from speeding up the tool to new features. If you are able to help or know of a way to speed up the tool either reach out to me or create a pull request with the feature!

Click the ASSETS below to see the download files VVVVVVVV

Updated to 1.15.2

25 Jan 20:27
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Updated to 1.15.2 Pre-release
Pre-release

Version Update

  • Updated to 1.15.2

EXE

Exe is working again... Not sure why v0.4.3 didn't build but it seems to be building again when I didn't change anything so yeah... anyway enjoy!

1.15.1 Update

29 Dec 21:51
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1.15.1 Update Pre-release
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Fixed a few bugs and updated to 1.15.1

(For some reason the EXE exporter broke when no code was changed... working on a fix so for now there is only the jar. Sorry!)

Donate Button, Bug Fixes, and EXE File

24 Nov 22:39
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Donate Button

  • This tool took me a while to build and figured I would put up a donate button if anyone would like to support the tool!

Better Developer Console Working Now

  • You can now see spawn location and other developer information about searching

Bugfixes

  • Cleaned up some of the code and started setup for the new GUI that will be getting implemented soon

EXE

Finally, I got around to converting the project to Maven so now I can build both Jar's and EXE's for those who might not have java installed! Enjoy the exe files from now :D

Structure Searching

21 Nov 03:53
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Structure Searching Pre-release
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STRUCTURE SEARCHING

  • Finally implemented structure searching for every single structure in the game
  • You can now search for either structures only, biomes only, or both.
  • Seed searcher knows with biomes specifically a structure spawns in so you do not need to specify the biomes nor will doing so help in anyway.

Smaller Changes

  • .minecraft path option for those who have minecraft not installed at the default location (Thanks to @elunico )
  • Fixed GUI sizing and weird view bugs (Thanks to @elunico )

Hot fix for v0.4.0

Jar file JNI error should be fixed (Still working on getting the jar updated will post when ready)

HotFix for 0.3.0

11 Jul 15:25
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HotFix for 0.3.0 Pre-release
Pre-release
  • Biome Sets and Biome searching together caused issues. Now it separates them properly and doesn't cause issues!