Merge pull request #136 from Davilarek/patch-1 #4
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name: Build | |
on: | |
pull_request: | |
push: | |
release: | |
types: published | |
jobs: | |
build-cmake: | |
name: ${{ matrix.case.name }} | |
runs-on: ${{ matrix.case.os }} | |
container: ${{ matrix.case.container }} | |
strategy: | |
fail-fast: false | |
matrix: | |
case: | |
- { name: 'Windows (DirectX 9)', os: 'windows-latest', platform: 'D3D9' } | |
- { name: 'Windows (GL3, glfw)', os: 'windows-latest', platform: 'GL3', gl3_gfxlib: 'GLFW' } | |
- { name: 'Windows (GL3, SDL2)', os: 'windows-latest', platform: 'GL3', gl3_gfxlib: 'SDL2' } | |
- { name: 'Windows (null)', os: 'windows-latest', platform: 'NULL' } | |
- { name: 'macOS (GL3, glfw)', os: 'macos-latest', platform: 'GL3', gl3_gfxlib: 'GLFW' } | |
- { name: 'macOS (GL3, SDL2)', os: 'macos-latest', platform: 'GL3', gl3_gfxlib: 'SDL2' } | |
- { name: 'macOS (null)', os: 'macos-latest', platform: 'NULL' } | |
- { name: 'Ubuntu (GL3, glfw)', os: 'ubuntu-latest', platform: 'GL3', gl3_gfxlib: 'GLFW' } | |
- { name: 'Ubuntu (GL3, SDL2)', os: 'ubuntu-latest', platform: 'GL3', gl3_gfxlib: 'SDL2' } | |
- { name: 'Ubuntu (null)', os: 'ubuntu-latest', platform: 'NULL' } | |
- { name: 'PlayStation 2', os: 'ubuntu-latest', platform: 'PS2', ps2: true, container: 'ps2dev/ps2dev:latest', cmake-toolchain-file: 'cmake/ps2/cmaketoolchain/toolchain_ps2_ee.cmake' } | |
- { name: 'Nintendo Switch', os: 'ubuntu-latest', platform: 'GL3', gl3_gfxlib: 'GLFW', glfw-nobuild: true, container: 'devkitpro/devkita64:latest', cmake-toolchain-file: '/opt/devkitpro/cmake/Switch.cmake' } | |
steps: | |
- uses: actions/checkout@v4 | |
- uses: actions/setup-python@v4 | |
with: | |
python-version: '3.x' | |
- name: 'Install PS2 dependencies' | |
if: ${{ matrix.case.ps2 }} | |
run: | | |
apk add cmake gmp mpc1 mpfr4 make pkgconf git | |
- name: 'Setup SDL2' | |
if: ${{ matrix.case.gl3_gfxlib == 'SDL2' }} | |
uses: libsdl-org/setup-sdl@main | |
with: | |
version: 2-latest | |
install-linux-dependencies: true | |
cmake-toolchain-file: ${{ matrix.case.cmake-toolchain-file }} | |
- name: 'Setup GLFW' | |
if: ${{ matrix.case.gl3_gfxlib == 'GLFW' && !matrix.case.glfw-nobuild }} | |
shell: sh | |
run: | | |
${{ (runner.os == 'Linux' && 'sudo apt-get update -y && sudo apt-get install -y libwayland-dev libxkbcommon-dev xorg-dev') || '' }} | |
git clone "https://github.com/glfw/glfw.git" glfw-source --depth 1 | |
cmake -S glfw-source -B glfw-build -DGLFW_BUILD_EXAMPLES=OFF -DGLFW_BUILD_TESTS=OFF -DGLFW_BUILD_DOCS=OFF -DGLFW_INSTALL=ON -DCMAKE_INSTALL_PREFIX=glfw-prefix -DCMAKE_TOOLCHAIN_FILE="${{ matrix.case.cmake-toolchain-file }}" -DCMAKE_BUILD_TYPE=Release | |
cmake --build glfw-build --config Release | |
cmake --install glfw-build --config Release | |
echo "glfw3_ROOT=${{ github.workspace}}/glfw-prefix" >${GITHUB_ENV} | |
- name: 'Configure (CMake)' | |
shell: sh | |
run: | | |
cmake -S . -B build \ | |
-DLIBRW_PLATFORM=${{ matrix.case.platform }} \ | |
-DLIBRW_GL3_GFXLIB=${{ matrix.case.gl3_gfxlib }} \ | |
-DCMAKE_TOOLCHAIN_FILE=${{ matrix.case.cmake-toolchain-file }} \ | |
-DCMAKE_BUILD_TYPE=Release \ | |
-DCMAKE_POLICY_DEFAULT_CMP0074=NEW | |
- name: 'Build (CMake)' | |
run: | | |
cmake --build build --config Release --verbose | |
- name: 'Create binary package (CPack)' | |
run: | | |
cd build | |
cpack . -C Release | |
- name: 'Archive binary package (GitHub artifacts)' | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ matrix.case.os }}-${{ matrix.case.platform }}${{ (matrix.case.gl3_gfxlib != '' && format('-{0}', matrix.case.gl3_gfxlib)) || '' }} | |
path: build/*.tar.xz | |
if-no-files-found: error |