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Fully compatible with Blender 2.93
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Translations:
- Added Korean translation!
- Cats is now translated into Korean by a large portion
- To use it, simply change your Blender language to Korean and then restart Blender or select it in the Cats Settings
- Thanks to Siromori for contributing the translation! <3
- Added Cats Ui Language setting
- This lets you choose in which language Cats should be displayed
- Setting it to "auto" will choose the current Blender language
- Added Korean translation!
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Model Options:
- Added "Connect Bones" button
- Added options to keep merged bones and to merge the bones of visible meshes only
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Custom Model Creation:
- Reworked "Attach Mesh" feature, it is much more reliable now
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General:
- Fixed translation errors
- Updated mmd_tools
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Bake: (by feilen)
- Emission influence baking: fake realtime lighting based on your emissive channel, quest-compatible!
- 'Manual' reprojection mode for Bake: creating new UV maps called 'Target' will allow you to re-bake
to a specific layout. - 'Optimize static shapekeys' option
- Splits your mesh into two skinned meshes, one with all shapekey-influenced geometry,
one with the rest (and fixes the normals in place). Significantly improves GPU performance, especially when a lot of shapekeys are in effect.
Needs the lighting anchor point in Unity to be set to the armature Hips on both, or you'll get lighting artifacts.
- Splits your mesh into two skinned meshes, one with all shapekey-influenced geometry,
- Introduce 'BakeFixer.cs', which is a run-time unity script that hopefully should do the lighting work for you.
- 'Ignore hidden objects' option
- When baking, this will ignore any objects you currently have hidden, making it easier to create different versions of your avatar.
- Apply Current Shapekey Mix option
- Sets your basis to whatever current mix of shapekeys you have. Always-on shapekeys are terrible for performance,
so if you have some that are only intended to customize the character without updates, this will help with that.
- Sets your basis to whatever current mix of shapekeys you have. Always-on shapekeys are terrible for performance,
- '_bake' shapekeys: any shapekey with '_bake' at the end will be applied and completely removed, allowing the static shapekeys option to work better.
If you're an avatar creator distributing bases, this is recommended for character customization keys! - Misc: Updated defaults to be in line with updated Quest limits.