Releases: absolute-quantum/cats-blender-plugin
0.6.1
- Added: Model: A lot more models are now compatible (please report non working models to us)
- Added: Model: Added "Pose to Shape Key" button when in pose mode.
This converts the current pose into a shape key - Changed: Eye Tracking: Improved error messages
- Fixed: Eye Tracking: Fixed a bug where the mouth would stay open after creating eye tracking
- Fixed: Decimation: Fixed a bug where decimation would failed due to division by zero
- Fixed: Model: Fixed a bug where root bones created by cats got deleted
- Fixed: Materials: Fixed an error when the texture files don't exist
- Fixed: Translation: Shape keys created by cats no longer get translated
- Fixed: Small spelling mistake
- Fixed: More bugs
0.6.0
- Added: Model: Added support for DAZ/Poser, Blender Rigify, Sims 2, Motion Builder and 3DS Max models
- Added: Model: Added support for models with more than 2 spines
- Added: Model: Added conversion of mmd bone morphs into shape keys
- Added: Model: Added import option for XNALara and FBX
- Added: Model: Now resets the pivot to the center
- Added: Model: Added Export button
- Added: Model: Importing and Exporting via cats now automatically sets the optimal settings
- Added: Decimation: Added custom decimation tab, allows you to whitelist meshes and shape keys
- Added: Decimation: Added option to exclude fingers from decimation
- Added: General: Warning when Blender is outdated
- Fixed: Atlas: Fixed transparency issue after creating auto atlas
- Fixed: Material: Fixed an issue where materials were wrongly merged together (Thanks kiraver!)
- Fixed: Model: Multiple parenting issues
- Fixed: Bugs from every corner
0.5.0
- Added: Automatic Decimation! (experimental)
- Added: Model: A lot more models are now compatible (please report non working models to us)
- Added: Model: Added support for XNALara models! (.xps, .mesh) (experimental)
(please report non working models to us) - Added: Translation: Error message when Blender version is too old
- Added: Model: Changes bone draw type to wire, octahedral and xray (standard mmd_tools draw type)
- Added: Now enables international fonts and compressed saves on startup
- Added: Model: Joining meshes now has a loading bar
- Changed: Eye Tracking: Eye position sliders now update in realtime!
- Changed: Eye Tracking: Clearer vision of the model by hiding unimportant bones
- Changed: Model: Clearer error message when bones are missing
- Changed: Model: Joining meshes now restores the original shape key order
- Fixed: Eye Tracking: When disabling eye blinking, shape keys were still required
- Fixed: Translation: Sometimes bones were not fully translated
- Fixed: Buggy bugs
0.4.1
- Added: Model: More models are now compatible (if not please report it to us)
- Added: Translations: Now shows how many objects were translated
- Added: Model: New notification when mmd_tools is not installed/enabled
- Fixed: Model: Joining meshes causes models to be decimated weirdly
- Fixed: Model: Rigidbodies and joints not getting deleted
- Fixed: Visemes: Shape keys getting wrongly renamed to name + "_old"
- Fixed: UI: Improved some loading bars
- Fixed: Other bugs
0.4.0
Added: Model: A lot more models are now compatible (if not please report it to us)
Added: Bone Merging: A new feature that can reduce huge groups of bones (useful for Dynamic Bones)
Added: Model: Mixamo models are now fixable!
Added: Progress notification on serveral operations
Added: Model: Joining meshes now applies all unapplied decimation modifiers
Added: Model: New "Start/Stop Pose Mode" button
Added: Updater: Development branch added to version selection
Changed: Functions that need UI context are now excluded from the spacebar menu
Changed: Separate by Materials: Improved search for the mesh
Fixed: Undo now works better
Fixed: Bugs, bugs and bugs
0.3.0
Added: Armature: More models are now compatible (if not please report it to us)
Added: Armature: Fix hips now adjust the upperleg parts to be placed more correctly for full body tracking
Added: UI: Custom icons!
Fixed: Optimization: Combine same materials now ignores unactive texture slots in it's unique identification
Added: Armature: Added "Import Model" button (shortcut to the mmd_tools button)
Added: Armature: Added "Separate by Materials" button (shortcut to the mmd_tools button)
Added: Armature: Fixing Armature now correctly sets the shading
Added: Eye Tracking: Testing of blink and lowerlid shapes
Added: Updater: New popup when update is available
Changed: Eye Tracking: Made "Basis" usable again (useful for models with a single shape containing both blinks)
Changed: Supporter: Improved design
Changed: Armature Panel renamed to Model
Fixed: Armature: Fixed multiple toes bug
Fixed: Even more bugs
0.2.1
Added: Supporters (donators) tab
Fixed: Atlas: Alpha values are restored after atlassing (thanks Tupper!)
Fixed: Combine Meshes: Error 'NoneType attribute has no key_blocks' fixed
Fixed: Combine Materials: Now also checks for uniqueness on specular and diffuse color
0.2.0
Added: Armature: More models are now compatible
(if not yours doesn't get fixed please send us privately the zipped .blend file)
Added: New Material category in the panel Optimization
Added: Material: New "Combine Same Materials" button. This significantly reduced draw calls on some models
Added: Material: New "One Material Texture" button. This disables unused texture slots on the same material
Added: Credits: New "Join our Discord" button
Changed: Completely reworked eye tracking! You can now test how eye tracking will look like
Changed: Reworked bone translation, it's much faster and better now!
Changed: Armature: Now deletes bone groups (they are a color function, nobody's using that)
Changed: Armature: Joining meshes now correctly reorders existing vrc shape keys
Fixed: Eye Tracking: A bug where the mouth would open and close in certain positions in VRChat
Fixed: A stash full of bugs
0.1.0
Fixed: Eye tracking shape keys are in the wrong order
Fixed: One bone being weight mixed incorrectly
Fixed: Two more bugs
0.0.9
Added: Armature: Now fixes a lot more models
(if not yours doesn't get fixed please send us privately the zipped .blend file)
Added: Armature: Added some button descriptions
Added: Armature: Added "Join meshes" button
Added: Armature: Added "Delete Bones and add Weights to Parents" button
Fixed: Armature: Weird issue where pressing the fix armature button two times would
actually work instead of once
Fixed: Visemes and Eye Tracking: Created shape keys were empty when the selected ones were
already correctly named
Fixed: Visemes and Eye Tracking: Shape keys could be deleted on Blender export if decimation
was done afterwards
Fixed: A whole bucket full of bugs
Changed: The plugin "mmd_tools" is no longer required
Changed: Translation: Temporarily removed "Textures" button as it's translations currently have no effect
Changed: Visemes and Eye Tracking: Reduced time for shape key creation significantly for models
with high shape key count