Releases: absolute-quantum/cats-blender-plugin
0.0.8
Added: Autofills as much forms as possible
Added: Armature: Now fixes more models with one click
Added: Credits: Link to the unofficial VRcat forum
Added: Dependencies: Now shows whether mmd_tools is outdated or not installed
Added: Eye tracking: Warning when bone hierarchy is incorrect
Added: Eye tracking & Visemes: Automatic search and fill in for fitting bones and shape keys
(you should still check them)
Added: Panels: Improved bone and shape key sorting
Added: Continuous integration @ github: this will allow us to see errors before we make releases
Fixed: Visemes not being exported by Blender
Fixed: Tons of other bugs
0.0.7
Fixed: Hotfix for mmd_tools locator, this fixed a unjust error explaining mmd_tools was not present or activated
Fixes: Creating visemes would be stuck indefinitely when too few shape keys existed
Fixed: Updating from older version would place the panels in the wrong order
Added: Armature fix now removes third upper chest (bleeding)
0.0.6
Added: Dependency Tab: Gives a warning if mmd_tools are not activated or installed (Thanks Hotox!)
Added: Armature: A fix it all button for MMD models (still work in progress but a good start!)
Added: Armature: Fixes the hips angle VRCSDK error
Added: Armature: Deletes rigidbodies and joints
Added: Armature: Bone hierarchy validation: Hips > Spine > Chest etc to make sure you get no problems in Unity
Added: Armature: Uses MMD_TOOLS to translate bones and reparent and weight them with Shotariya's tool
Added: Armature: Neitri's zero weight and bone constraint code implemented
(there are some small issues with this at the moment, should be fixed soon)
Fixed: Viseme: Mesh selection in visemes function would not have effect on the shape key selection list
Fixed: Viseme: Script would error depending on current mode selection
Fixed: Viseme & Eye tracking: After operations; the shape key index should be reset to Basis,
This fixes a weird bug with models in VRC
Changed: Translate: Translate does a MMD_TOOLS translate first, then google translate
Changed: Viseme: Adjusted some viseme shape key definitions to be more realistic
0.0.5
Added: Translation: Translation of textures
Added: Translation: Translation of materials
Added: Neitri Blender Tool: a plugin from Neitri, script is now merged and will be updated by the maintainers of this project
Added: PMXArmature: a plugin from Shotariya, script is now merged and will be updated by the maintainers of this project
Added: Credits tab :)
Changed: Translation: Using googletrans module ( = faster! thanks Hotox!)
Changed: Codebase modularised, project is more tidy now. Good for future updates
Changed: UI: every function has it's own collapsible panel now
Fixed: Mouth viseme: Adding random key shape weight to the mix with 0.0001 weight to fix a weird blender export condition (should fix open mouth)
Fixed: Eye tracking: Adding random key shape weight to the mix with 0.0001 weight to fix a weird blender export condition (should fix any future problems that may arise)
0.0.4
Added: Translation: Translation of shape keys, bones, and objects
Added: Eye tracking: Setting head roll to 0 degrees
Added: Eye tracking: Removing empty object from hierachy
Fixed: Mouth viseme: vrc.v_e correct index position
Fixed: Bone parenting: issue fixed where child bones of a group would also been parented
Changed: Mouth viseme: Will overwrite existing shape keys
Changed: Eye tracking: warns if LeftEye or RightEye already exists
Possible Fix: Auto atlas: changed some context object references to the mesh you specified in the auto atlas configuration, can fix weird errors for models with multiple meshes (unconfirmed)
0.0.3
Added: Bone root parenting script, useful for dynamic bones
Added: Pack islands feature for auto atlas
Fixed: Auto atlas half height bug
Fixed: Experimental eye fix script error
Fixed: dropdown boxes now correctly order by A-Z
Changed: Auto atlas will now not error when mmd_tools is not present
Removed: vrc.v_ee from auto visemes (unneeded)
0.0.2
Added: Eye tracking, added a check to see if a vertex group and vertices were assigned to the eye bones before continuing
Added: Added an auto updater to easily keep track of new updates of the plugin
Added: Mouth viseme, added a strength modifier for the mixing of the shapes
Added: plugin support (install as addon in blender)
Changed: UI improved
0.0.1
Hello world!