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Landlord is essentially a simulation running on an 4x4 array filled with MapTiles, each of which contains a space 100mx100m. That space is modelled as an array of blocks 1mx1m.
The mountains and lakes of the overworld are generated with simplex noise. Forest growth is modelled naturally and rivers are run via an a* using height as a cost. Plants are placed randomly, then have a growth algorithm applied. Some like to grow in different areas, and grow over the course of your gameplay.
Some of the map tiles will have dungeons, which contain monsters and items, and go down to a certain depth. Planned to be included there are bosses and traps. As well, the dungeons will get progressively more challenging as your level increases.
In the future, I would like to include npcs, party combat, and town building elements. These are currently in the works to be implemented in a bare-bones form by version 0.10-a.
Next stable release: 0.07-a
'/' - in progress | '|' - finished | '-' - not started
Will Include:
- 2 handed weapons |
- Item durability /
- Overworld creatures (predators) -
- Add metals to world -
- Campfire/Furnace -
- Smithing -
- Improved crafting -
- Basic NPCs (merchant with shop) -
- More dungeon generation algorithms -
- Improved dungeons: -
- lockpicking (chests, doors) -
- more interactions with items and blocks -
Planned 0.08-a
- Skills
- Perks
- Water mechanics
- Fire mechanics
- swimming/acrobatics
- Calendar
- Sync overworld
- True-ish NPCs
Planned 0.09-a
- Player can form party
- Party commands
- Improve character sheet with npc interactions
- Sync NPC schedule to calendar
Planned 0.1-a
- Add mayoral desk item
- Town building mechanics (to be disclosed)