4.3.3
Lottie 4.3.0 adds many new features, including:
- Official support for SwiftUI!
- A public Core Animation
CALayer
subclass - Support for reduced motion
- Support for drop shadow layer effects
- Support for visionOS
You can learn more about Lottie 4.3.0 in this announcement: Lottie 4.3.0 now available, with official support for SwiftUI #2189
Lottie 4.3.3 fixes a regression introduced by Lottie 4.3.0 where the contents of a LottieAnimationView
could crossfade / animate unexpectedly when updating the current LottieAnimation
or rendering engine: #2200
New Features in Lottie 4.3.0
- Add SwiftUI
LottieView
, which wraps UIKitLottieAnimationView
- Add SwiftUI
LottieSwitch
, which wraps UIKitAnimatedSwitch
(#2138) - Add SwiftUI
LottieButton
, which wrapsAnimatedButton
(#2139) AnimatedSwitch
andAnimatedButton
now support macOS (#2138, #2139)- Add
LottieAnimationLayer
, a Core AnimationCALayer
subclass for playing Lottie animations (#2073) - Add support for rendering drop shadow layer effects (#2142)
- Add API for playing multiple markers sequentially (#2084)
- Play "reduced motion" marker if
UIAccessibility.isReduceMotionEnabled
is true (#2110) - Update text provider API to use full
AnimationKeypath
values (#2183) - Add support for visionOS (#2152)
- Drop support for Swift 5.5 (#2152)
- Add contents gravity configuration to
AnimationImageProvider
(#2177) - Add support for customizing stroke width values using
FloatValueProvider
(#2179) - Adopt
Sendable
to support using Lottie with strict concurrency enabled (#2126) - Add
LottiePlaybackMode
to support declarative playback configuration (#2128) - Add option make main thread rendering engine force display update on every frame (#2168)
- Add a option to prevent caching images from
AnimationImageProvider
(#2171) - Add support for customizing gradient values using
GradientValueProvider
(#2182) - Added additional support for multiple animations in
DotLottieFile
(#2074) - Add helper method to initialize
DotLottieFile
with data (#2090)
Bug fixes
- Remove
.../ZipFoundation/README.md
from targets and*.md*
files from podspec (#2057)* - Fix issue where layers with negative X scale values could be pixelated (#2067)
- Fix warnings when building with Swift 5.9 (#2072)
- Restructure
ValueProviderStore
to not accumulate multiple values for the same key (#2082) - Disable bitcode when building XCFramework (#2121)
- Fix unhandled file warning when building with SPM (https://github.com/airbnb/lottie-ios/pull/213)
- Fix support for customizing color of
SolidLayer
usingColorValueProvider
(#2154) - Fix issue where shape items could be unexpectedly ignored (#2156)
- Fix issue where skew keyframes would unexpectedly not animate (#2157)
- Fix issue where value providers could be ignored when falling back to main thread rendering engine (#2164)
Thanks to everyone who contributed to this release!