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Releases: alelievr/NodeGraphProcessor

Unity Builtin Drawers

14 Jul 14:44
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This release adds builtin support for unity drawers. That allows you to directly use UnityActions or reorderable list with having a custom node view.

Example with the list node:

[System.Serializable, NodeMenuItem("Custom/List")]
public class ListNode : BaseNode
{
	public List<GameObject>		objs = new List<GameObject>();

	public override string		name => "List";

	protected override void Process()
	{
	}
}

Automatic view:

image

QoL improvements

06 Jun 10:24
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[1.2.0]

Added

  • Renamable nodes
  • Added an API in the toolbar view to add separators and custom UI fields.
  • Added API to check if node was created from a duplication operation (see BaseNode.createdFromDuplication and BaseNode.createdWithinGroup).

Changed

  • Node inspector settings are now serialized for the lifetime of an editor session (not between sessions).

Fixed

  • Fixed GetNodeViewTypeFromType not supporting inheritance.
  • Fixed nodes loosing the graph reference after the asset was changed in by an external process.

Vertical ports!

05 Apr 18:45
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[1.1.0]

image

Added

  • Added vertical ports
  • Added an example with Waitable and async nodes
  • Added drag and drop support for assets and scene objects directly into a graph

Fixed

  • Fixed ports duplicated after undo

Serialilzation refactor

22 Jan 12:23
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The 1.0.0 release refactor completely the serialization system and improve a lot how parameters are handled in the UI.

There are also new controls for parameters allowing exposed sliders, range, etc.

Additionally, there is a new API to change the color of the node, similar to what ShaderGraph has:

If you experience any issues regarding the upgrade, please see the Upgrade Guide

Utility update

23 Sep 23:28
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  • Greatly improves the drag and drop behavior of edges:
  • Added field drawers!
  • Added an API for stack re-ordering: f91d44b
  • Added a [Setting] attribute: #96
  • Lots of bugfix !

Node inspector update

11 Aug 11:34
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  • Depth first compute order (enabled by default) instead of breadth first
  • Cycle detection in the graph, cyclic nodes are now marked with a compute order of -2
  • Added a node create menu when dropping an edge in the graph that also connects the edge to the new node (like in ShaderGraph or VFX Graph)
  • Added ITypeAdapter.GetIncompatibleTypes to list all the incompatible types (prevent automatic casting / unwanted connectable ports, can be used to exclude a conversion to System.Object for example)
  • Added a node inspector to show advanced settings in the inspector, see ShowInInspector.cs and DrawDefaultInspector(bool fromInspector) for more details.

VisibleIf and mouse over control field

07 Jun 23:22
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  • VisibleIf attribute in nodes, allow you to show fields only when another field have a specific value.
  • Added the possibility to hide controls when the mouse is not over the node

Relay node update

28 Mar 12:17
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OpenUPM

27 Jan 16:39
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0.4.0

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