Kyrie is a superset of Android's VectorDrawable
and AnimatedVectorDrawable
classes: it can do everything they can do and more.
VectorDrawable
s are great because they provide density independenceβthey can be scaled arbitrarily on any device without loss of quality. AnimatedVectorDrawable
s make them even more awesome, allowing us to animate specific properties of a VectorDrawable
in a variety of ways.
However, these two classes have three main limitations:
- They can't be paused, resumed, or seeked.
- They can't be dynamically created at runtime (they must be inflated from a drawable resource).
- They only support a small subset of features that SVGs provide on the web.
Kyrie was created in order to address these problems.
To create an animation using Kyrie, you first need to build a KyrieDrawable
. There are two ways to do this:
With Kyrie, you can convert an existing VectorDrawable
or AnimatedVectorDrawable
resource into a KyrieDrawable
with a single line:
val drawable = KyrieDrawable.create(context, R.drawable.my_vd_or_avd);
Option #2: programatically using a KyrieDrawable.Builder
You can also build KyrieDrawable
s at runtime using the builder pattern. KyrieDrawable
s are similar to SVGs and VectorDrawable
s in that they are tree-like structures built of Node
s. As you build the tree, you can optionally assign Animation
s to the properties of each Node
to create an animatable KyrieDrawable
.
Here is a snippet of code from the sample app that builds a material design circular progress indicator:
val drawable =
kyrieDrawable {
viewport = size(48f, 48f)
tint = Color.RED
group {
translateX(24f)
translateY(24f)
rotation(
Animation.ofFloat(0f, 720f)
.duration(4444)
.repeatCount(Animation.INFINITE)
)
path {
strokeColor(Color.WHITE)
strokeWidth(4f)
trimPathStart(
Animation.ofFloat(0f, 0.75f)
.duration(1333)
.repeatCount(Animation.INFINITE)
.interpolator("M 0 0 h .5 C .7 0 .6 1 1 1".asPathInterpolator())
)
trimPathEnd(
Animation.ofFloat(0.03f, 0.78f)
.duration(1333)
.repeatCount(Animation.INFINITE)
.interpolator("M 0 0 c .2 0 .1 1 .5 1 C 1 1 1 1 1 1".asPathInterpolator())
)
trimPathOffset(
Animation.ofFloat(0f, 0.25f)
.duration(1333)
.repeatCount(Animation.INFINITE)
)
strokeLineCap(StrokeLineCap.SQUARE)
pathData("M 0 -18 a 18 18 0 1 1 0 36 18 18 0 1 1 0 -36")
}
}
}
Kyrie supports 100% of the features that VectorDrawable
s and AnimatedVectorDrawable
s provide. It also extends the functionality of VectorDrawable
s and AnimatedVectorDrawable
s in a number of ways, making it possible to create even more powerful and elaborate scalable assets and animations.
In addition to the features supported by VectorDrawable
, Kyrie provides the following:
CircleNode
. Equivalent to the<circle>
node in SVG.EllipseNode
. Equivalent to the<ellipse>
node in SVG.LineNode
. Equivalent to the<line>
node in SVG.RectangleNode
. Equivalent to the<rect>
node in SVG.strokeDashArray
(FloatArray
). Equivalent to thestroke-dasharray
attribute in SVG.strokeDashOffset
(Float
). Equivalent to thestroke-dashoffset
attribute in SVG.isScalingStroke
(Boolean
). Equivalent tovector-effect="non-scaling-stroke"
in SVG. Defines whether a path's stroke width will be affected by scaling transformations.- The
strokeMiterLimit
attribute is animatable.
FillType
(eitherNON_ZERO
orEVEN_ODD
). Equivalent to theclip-rule
attribute in SVG.ClipType
(eitherINTERSECT
orDIFFERENCE
). Defines whether the clipping region is additive or subtractive.
- Transformations (
pivot
,scale
,rotation
, andtranslation
) can be set on anyNode
, not justGroupNode
s.
In addition to the features supported by AnimatedVectorDrawable
, Kyrie provides the following:
setCurrentPlayTime(long)
.- Allows you to manually scrub the animation.
pause()
andresume()
.- Allows you to pause and resume the animation.
addListener(KyrieDrawable.Listener)
.- Allows you to listen for the following animation events: start, update, pause, resume, cancel, and end.
- Check out this blog post for more on the motivation behind the library.
- Check out the sample app for example usages in both Java and Kotlin.
- Check out the documentation for a complete listing of all supported
Animation
s andNode
s that can be used when constructingKyrieDrawable
s programatically.
Add this to your root build.gradle
file (not your module's build.gradle
file):
allprojects {
repositories {
// ...
jcenter()
}
}
Then add the library to your module's build.gradle
file:
dependencies {
// ...
implementation 'com.github.alexjlockwood:kyrie:0.2.1'
}
- Minimum Android SDK: Kyrie requires a minimum API level of 14.
- Compile Android SDK: Kyrie requires you to compile against API 28 or later.