Gin Rummy based on Haskell.
Disclaimer: I'm only responsbile for Player.hs.
Full credits for the skeleton code provided in other directories to the teaching team of FIT2102 in Monash University
Things to do:
- Figure out how to corporate changes from opponents actions into memory [DONE]
- Complete the two remaining functions [DONE]
- Figure out how to check knocks and gin accurately [DONE]
- Figure out what to return as memory in PlayFunc [DONE]
- Reset Memory after each turn [DONE]
Important Note: Game 'AI' perform terribly, something needs to be done when choosing which cards to drop. Can't figure out the optimal card to drop.