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feat: re-enable block destruction animation scheduling
Uncomments the block destruction animation code in the `BlockModule`. This code schedules a sequence of stages (0-10) for block destruction animations, using `TOTAL_DESTRUCTION_TIME` divided into equal intervals. The animations are triggered via the `set_level_at` scheduler with a unique `sequence` identifier. Key changes: - Re-enables `destroy_at` scheduling for pending air blocks - Restores animation stage scheduling using `set_level_at` - Each stage (0-10) is scheduled with progressive delays - Uses `fastrand` to generate unique sequence IDs
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