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Oh hey I messed up a thing in Grasstown
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andwn committed Feb 18, 2018
1 parent 6628924 commit f836c1f
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17 changes: 7 additions & 10 deletions README.md
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This is a rewrite/port of the popular freeware game Cave Story for Sega Mega Drive/Genesis.
The engine uses many parts of SGDK, and written mostly in C.

It should work on any console or emulator. Expect alpha quality.
It should work on any console or emulator. It's fairly stable at this point but gets buggier as the game progresses.

## Download
"Stable" releases can be found in the [Releases](https://github.com/andwn/cave-story-md/releases) tab.

For something more bleeding edge, try the [Nightly](http://www.cavestory.org/md/nightly.zip).

Farthest reachable point in `master`: All Endings

## Control Defaults
If you have a 6 button controller:

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For 3 button, `A` cycles through weapons. The rest is the same.

To activate Stage Select: 🡩 🡫🡨 🡪 A + Start. Like Sonic.
To activate Stage Select: 🡩 🡫🡨 🡪 A + Start. Like Sonic.

## Compilation
1. Setup [marsdev](https://github.com/andwn/marsdev) and `python`
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To learn MD dev mostly.

#### When is the next release?
Whenever Hell is beatable. There is no deadline. I work on this for fun and deadlines are extremely not fun.
Soon(tm)

#### Will you or can I release this on cartridge?
Short answer: No. Nicalis would sue and/or send a Cease & Desist order.
#### Will you release this on cartridge?
No.

Long answer: If you would like to get together with a group of people to pitch in for a batch of cartridges (not for profit) I would be willing to join this effort.
However, keep in mind I neither created the original Cave Story nor do I own the rights. Never *SELL* cartridges unless you somehow got permission from the copyright holders.
Stay out of trouble, and keep me out of trouble.
#### Can I release this on cartridge?
Not if you plan on selling it, unless you somehow got Nicalis permission.

## Thanks
I did not know how to sort this list, so I did it alphabetically.
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4 changes: 2 additions & 2 deletions src/ai/weed.c
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Expand Up @@ -185,10 +185,10 @@ void ai_kulala(Entity *e) {
}

void ondeath_kulala(Entity *e) {
if(!system_get_flag(e->id)) {
//if(!system_get_flag(e->id)) {
Entity *chest = entity_create(e->x, e->y, OBJ_CHEST_CLOSED, NPC_INTERACTIVE);
chest->event = e->event;
}
//}
e->eflags &= ~NPC_EVENTONDEATH;
e->state = STATE_DESTROY;
}
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